Killed the Seraph commander ?

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Re: Killed the Seraph commander ?

Postby ZeRen » 16 Aug 2015, 18:33

Mechsangoku wrote:Sure they are

Massive amount of damage, fast and can't avoid it.
Mercies can even fly though T1 def if you circle interceptors.

So ye, I call it OP


yea, I dont play Aeon a lot, but once I sniped ACU under T1 AA protection thanks few gunships that attract fire of the AAs

so Mercies are OP,but beetles get nerf nice (obviously beetle snipe is in every game...)
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Re: Killed the Seraph commander ?

Postby quark036 » 16 Aug 2015, 23:25

Well, aa should retarget onto mercies, you shouldn't be able to distract the aa, unless it was just in between the aa reload time that the mercies hit.
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Re: Killed the Seraph commander ?

Postby Ionic » 17 Aug 2015, 01:31

Reminder, needing to build 8+ tac defense per player with your first or second T2 engineer was the other main issue besides a Tac Gun com, being able to KO 2 T2 gun coms.
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Re: Killed the Seraph commander ?

Postby yeager » 17 Aug 2015, 03:51

Shotgun tax was op, very true, and it is stupid that you need to immediately start building tmd, which is why I think we should push back the upgrade, from late early game to mid game. Along with less blast and a lower arc and your in good shape, what the balance team did was too far, like I said, the tac pack wasn't horribly Op, just appearing too early.
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Re: Killed the Seraph commander ?

Postby Mechsangoku » 20 Aug 2015, 12:19

It's all a strategy game.

I can call almost every "all in" strategy OP.

If you don't wanna get bothered with scouting, looking and thinking to what your opponent is going, then you should not be able to stop what is coming.
TML Com is one of them.

It's like getting crushed by a rushed by a t2 transport + arty drop if you don't see it coming.

Why was it a problem to have your first engy to built TMD ?
Even on Canis, where TLM Com was most efficient, evey position only need to have 4-5 tmds to cover all T2 mex at 7-8 min. And that is rather easy and cost less than the TML com upgrade...

As is said, the real hate behind the tml com is that hight level players can be killed easy (mostly because they are very agressive) and they can't stand it...
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Re: Killed the Seraph commander ?

Postby SpoCk0nd0pe » 20 Aug 2015, 14:51

Mechsangoku wrote:As is said, the real hate behind the tml com is that hight level players can be killed easy (mostly because they are very agressive) and they can't stand it...


It seems you are shooting for conspiracy theory logic here.
But what you really are saying is that one upgrade totally hampered ACU aggression because an aggressive ACU could be killed very easily and even very high level players couldn't defend it. Which means the upgrade was OP.
ACUs can still be killed with the changes, even ZLOs:
https://www.youtube.com/watch?v=g1RGSEzBJxo

I think the more pressing issue with Seraphim is T3 and T4 land. This is especially apparent in team games which can move to T3 faster and can be more of a turtle. The problem is exacerbated by the fact that Seraphim lacks a T3 gunship.
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Re: Killed the Seraph commander ?

Postby yeager » 20 Aug 2015, 17:03

SpoCk0nd0pe wrote:
Mechsangoku wrote:As is said, the real hate behind the tml com is that hight level players can be killed easy (mostly because they are very agressive) and they can't stand it...


It seems you are shooting for conspiracy theory logic here.
But what you really are saying is that one upgrade totally hampered ACU aggression because an aggressive ACU could be killed very easily and even very high level players couldn't defend it. Which means the upgrade was OP.
ACUs can still be killed with the changes, even ZLOs:
https://www.youtube.com/watch?v=g1RGSEzBJxo

I think the more pressing issue with Seraphim is T3 and T4 land. This is especially apparent in team games which can move to T3 faster and can be more of a turtle. The problem is exacerbated by the fact that Seraphim lacks a T3 gunship.

Well thats why everyone is whining about the com tac nerf, now they are uterly screwed in many team games, maybe if the ilshavoh was still 2.9 speed you would have a pretty good chance of ending the game before t3, but now they gain a slight lead in t2, immediatly lose it, and they await their fait. originally you could do enough damage to survive t3 at t2 or at least bring the fight into the water and win, but all those options are removed. seraphim already had fewer strategies than any other faction, and now that they are nerfer its better to just wing it then actually use your head.
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Re: Killed the Seraph commander ?

Postby Mechsangoku » 21 Aug 2015, 13:52

SpoCk0nd0pe wrote:But what you really are saying is that one upgrade totally hampered ACU aggression because an aggressive ACU could be killed very easily and even very high level players couldn't defend it. Which means the upgrade was OP.


Well any basic agression with com will most likely end up dead; PD, Mercies, air snipe, bombs.... so what was the diffenrence with the TML com ? It's actully faster to get some mercies or bombs then to have the tml com.

SpoCk0nd0pe wrote:ACUs can still be killed with the changes, even ZLOs:
https://www.youtube.com/watch?v=g1RGSEzBJxo.


That kill was done with AEO of 3 pretty sure that was weird) but Zlo wasn't moving properly. So his fault...
Same game, HZH dies to mercies, and Blodir could have been too, and sooner...
and it's VERY easy to dodge tmls now. It already was in last version: stay close to the commander.

Now if you ennemy has TML com and more units then you, they obviously you did something wrong....
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Re: Killed the Seraph commander ?

Postby Nyx » 28 Aug 2015, 10:40

Why am a not surprised to see the guy that goes acutml every time he plays seraphim which is most games so that he can do so, complain about the nerf, you don't like it because you always used to abuse the OP of acutml. XD
So it is a perfectly logical mechanic, do you know what engines/propulsion the planes use?

Zoram wrote: Quantic pixel dust ? :p

No actually it is a Dirtymatter Propulsion System otherwise known as DPS that you often hear people talking about.
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Re: Killed the Seraph commander ?

Postby Mechsangoku » 28 Aug 2015, 14:34

And you winning all the time because you can't make tmds ?
And i am not saying some nerf was necessary, but a complete massacre of the upgrade ?

Another fin stuff, making com tml even less interesting then regular tml:
because of firing curve, the tml would colide to anything before the target: eg the mass storage in front the the mass extractor....
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