seraphim ACU weapon specs

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seraphim ACU weapon specs

Postby Myxir » 20 Jul 2015, 13:15

the default seraphim ACU weapon is a bit off compared to the other ACUs:
direct fire range: 2-22 (others 1-22)
OC range: 2-22 (others 0-22)
this results in the seraphim ACU occasionally not shooting at any units, when the focus target is too close

http://content.faforever.com/faf/unitsD ... 01,XSL0001
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Re: seraphim ACU weapon specs

Postby yeager » 20 Jul 2015, 15:02

yeah, I've noticed this, it would be nice if it was fixed, but so many other things are broken right now and everyone seems to hate sera :D
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Re: seraphim ACU weapon specs

Postby Sheeo » 20 Jul 2015, 15:04

yeager wrote:yeah, I've noticed this, it would be nice if it was fixed, but so many other things are broken right now and everyone seems to hate sera :D


Report the other broken things, please :)
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Re: seraphim ACU weapon specs

Postby yeager » 20 Jul 2015, 15:23

Sheeo wrote:
yeager wrote:yeah, I've noticed this, it would be nice if it was fixed, but so many other things are broken right now and everyone seems to hate sera :D


Report the other broken things, please :)

sera torp bomber, Titan, scu,rhino/othuum, sera navy being Up, sera amphib being Op, the list goes on and it depended on who you ask :p although if we're talking strictly in the form of weapon not acting properly: sera torp, othuum and rhino height issues, cybran stealth(needs fixing, then probably nerfing) and so on
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Re: seraphim ACU weapon specs

Postby Sheeo » 20 Jul 2015, 15:40

Myxir wrote:the default seraphim ACU weapon is a bit off compared to the other ACUs:
direct fire range: 2-22 (others 1-22)
OC range: 2-22 (others 0-22)
this results in the seraphim ACU occasionally not shooting at any units, when the focus target is too close

http://content.faforever.com/faf/unitsD ... 01,XSL0001


Fixed this here: https://github.com/FAForever/fa/commit/ ... fe472427ee
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Re: seraphim ACU weapon specs

Postby Sheeo » 20 Jul 2015, 15:40

yeager wrote:
Sheeo wrote:
yeager wrote:yeah, I've noticed this, it would be nice if it was fixed, but so many other things are broken right now and everyone seems to hate sera :D


Report the other broken things, please :)

sera torp bomber, Titan, scu,rhino/othuum, sera navy being Up, sera amphib being Op, the list goes on and it depended on who you ask :p although if we're talking strictly in the form of weapon not acting properly: sera torp, othuum and rhino height issues, cybran stealth(needs fixing, then probably nerfing) and so on


This isn't a report we can use to actually fix anything.
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Re: seraphim ACU weapon specs

Postby Aulex » 20 Jul 2015, 16:48

Was the fix tested? There are some good points of concern of the longer sera arm in the post below.
viewtopic.php?f=42&t=7543
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Re: seraphim ACU weapon specs

Postby quark036 » 20 Jul 2015, 18:05

Yaeger, those aren't really things that are broken, those are balance changes.
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Re: seraphim ACU weapon specs

Postby yeager » 20 Jul 2015, 18:07

Aulex wrote:Was the fix tested? There are some good points of concern of the longer sera arm in the post below.
viewtopic.php?f=42&t=7543

That's interesting, so I guess it may have been intended, all in all if we want to purse it we can, but I think this is fine
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Re: seraphim ACU weapon specs

Postby Sheeo » 24 Jul 2015, 13:14

Aulex wrote:Was the fix tested? There are some good points of concern of the longer sera arm in the post below.
viewtopic.php?f=42&t=7543


I've tested it just now -- I can't reproduce the ACU being unable to fire.

While it will 'wiggle' a bit with a scout all the way up to the knees of the ACU, it doesn't interfere with the ACU's ability to kill.
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