Will make it short.
Issues:
-t3 Bomber rush can hardly be stopped if you do t2 planes as air player
-T2 bombers are nearly no option in team games like wonder or pyramid except mabye sometimes cybran
Measure:
-Increse speed of all t2 fighter/bombers from 15 to 18 like swift wind (thats 20% more speed)
-increase cost of all t2 fighter/bombers by 10% E and mass (values can be adapted)
Outcome:
-People are able to stop a t3 rush with lots of t1 and t2 planes as well since the t2 bombers have same speed like a t3 bomber they can kill it like swift wind
-Increases the general ability to fight a t3 bomber on the map without ridiculous huge balance changes
-It is possible for everybody to stop a t3 bomber everywhere on the map not just in a small area next to aa defense if enemy has not enough asf
Risks:
-Cybran t2 bomber which is already a good snipe weapon will be slightly op with this 20% more speed
-t1 interceptors have much bigger problems to stop t2 bombers
I had this idea just as an suggestions if somebody will tell me that it is shit and/or completely out of any balance then i am fine with it. But pleasea have a constructicve discussion. I personally dont think that for sera or uef bomber it will be a huge deal. both of them cant really snipe somebody so easy like cybran one. On the other hand i dont want to nerf or reduce something from cybran bomber since it has nearly no aa damage. Maybe cybran players would prefer to let their t2 bomber stay like it is. But for sera and uef i seriously hope that this could be an opntion to use the good aa guns and their life better.