Ground firing to increace range of units: This affects t2 point defences and t3 point defences.
Basicly aeon and uef players have an advantage in pd fight over cybran and seraphim, because they can ground fire on edge of maximal range and increace range for 5-7 points depending of terrain and AOE. Beam weapons that already have disadvantage on uneven terrain, can't do this.
Same goes to t3 pds. Aeon sniper bots that are not supposed to outrange pds, can increace range same way on proper terrain. Same with absolver, but this unit actually supposed to target shields themself instead of shield gens, so no problem here. T3 pds themself have AOE and can ground fire seraphim sniper bots and absolvers that are supposed to outrange pds.
Can this problems be solved somehow? Like with projectile life time, or weapon arch?
Both higher weapon arc or projectile life time don't solve this problem completely for t2 pds: even if projectile doesn't go out of allowed range, it will explode and do damage with AOE.
Another thing is such ground fire is 100% bug abuse and probably bannable. I only use it to return fire when someone starts using it on me since I found out this week that people are just not afraid of getting ban for such exploit even if you warn them multiple times in game and moderators can only kick these people out of game ruining it completely.