Hi everyone, I'd like to suggest a change to T3 artillery. The figures below are for the Emissary (Aeon).
The speed of the turret is very slow (and probably rightly so), with full 360 degree rotation taking a bit over 2 minutes. However, it can only built with its turret facing south, this creates a significant advantage to map position.
For example, if Player X spawns at 6:00 and Player Y spawns at 12:00, X must wait an additional 60 seconds after completion to fire at Y, while Y will begin firing immediately.
For diagonal starting positions the difference is less extreme (a 15 second rotation delay vs. a 45 second rotation delay), but still significant.
There are a number of possible solutions, although almost all seem far too complicated. Two possibilities:
(1) Allow building position-specific artillery. I.e., the player can select from 4 possible turret directions (N,S,E,W). This would solve almost all symmetry problems, but would require modifying build menu.
(2) Make the T3 Artillery the player can build a function of their position, determined at the outset of the game. E.g., the only artillery of a player spawning at 7:30 would be one have a turret starting at 45 degrees, while that of a player spawning at 1:30 would have a turret starting at 225 degrees.
Again, I don't know how difficult this would be to change, but I believe 60 seconds is a significant difference.
"To work for crumbs, or to keep from the lash, says maybe a slave's what you are."