Yes an other balance discution... I want to do it differently than icedreamer/ithilis. I don't want to change 400000000 thing in the same time. Moreover this topic as the goal to explain why a unit is too strong.
The most important change to do :
HARBINGER : This unit has : a good ROF, a good dps, a good health, a good range, a good speed, possibility of reclaim/repair.
We need to nerf this unit.
=> it make this unit super effective against all low tier unit (T1/T2). And this unit is really good against loyalist/titan. in low number of unit, harbi does pretty well against T3.5 bot (especially bricks, because it's easy to dodge part of his dps).
This show how difficult it's to counter harbi with land unit.
Nowadays part of the aeon strategy is to rely on the fact the aurora is a really strong (not op) T1 unit. They will be able to defend bigger spam with lower unit more easily than other faction. The usual counter of aurora is to get T2 land and spam mongoose/hoplite/illshavo. The matter, is that if you want to set up a good T2 spam, you need to get your H + 2/3 assist T2 facto minimum. This take some time, that will allow the aeon to rush T3 land (no T2 land production) and to get harbi. You will have 0 counter against harbi (a part of your com). The only good way to deal against "spam aurora/rush T3" is too stay T1 land stage and to put your ressource into air, so you can get air control, and then harass him with gunship/bomber. (not to mention that if he has T3 land, he can produce flak/T3 maa).
TITAN : This unit has a good rof and speed. In comparaison to loyalist : lower dps, little more health (nearly nothing), way lower range, and no special ability.
We need to buff this unit.
I would be for more dps, and 1 special ability. (maybe make it easier to abuse shield regen, so we can had a micro dimension to it. (like shield on protos unit in starcraft 2))
UEF sACU : this unit has : a good rof, a good aoe, a good dps, a really good amount of life. the ability to build/reclaim thing pretty fast. The ability to leave no wrecks (suicide mission...). They even create resources +1 mass.
We need to nerf this unit.
i would be up for way less life on the shields upgrades. reduce the aoe, and the dps by a little.
(for the other sACU : sera is too strong against exp imo, cybran is really good with micro (it's really micro rewarding, but without micro this unit isn't really good, i feel like we don't need to change cybran sACU)).
ACU SERA TML :
We need to nerf it.
lot of idea already been said, i won't say more about it.
less important change :
RHINO : it's the weakest T2 tank unit for his price. (less dps per price than illshavo/obsidian; way less life than the other T2 tank) we should consider a little health or dps buff. rhino is accurate at 100% the matter is that it should terrain a lot. And rhino is ultra-shit against T1 pd.
Mercy : this unit is too much of a luck game imo. And having a game ending on a luck issue is a matter for me. we should consider lower it effectiveness against com, and make it better for sniping eco. (you can ithilis work for that, if i'm not mistaken)
Sniper Bot : i'm for removing the ability of shooting while walking for sniper bot. 95% of the shoot of walking sniper bot miss. removing this ability will allow us to micro them more easily (stop, shoot, walk) and make them more effective.
since othuums isn't a really good unit against T3.5 bot, and if we nerf harbi, we gonna need to buff sniper to be able to deal against T3.5 more easily.
wtf idea ? :
i would like to increase the BP of mega/fatboy/CZAR/atlantis, so that their factory ability isn't useless. (we need to be carefull about mega, so that it doesn't suck up wrecks too fast)
i would like to make the shield still active in transport. I don't understand why deceiver can work in a transport, but a shield cannot. we should maybe consider lower the shield efficiency in transport like make it 10% of the real shield (so there is no abuse).
i would like to make the personal stealth on T2 torpedo launcher act like unit under stealth. This mean that when you scouted the torpedo, if you don't have omni/vision over it anymore, you won't be able to target it. ground fire, and manual focus while the unit is in vision (unit will still shoot at the torpedo even if we don't have vision/omni on the torpedo launcher) will still be enable.