What does veterancy add to the game?

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Re: What does veterancy add to the game?

Postby Ithilis_Quo » 15 Jul 2015, 11:50

pza wrote:Another idea would be to grant a max HP bonus, but only "heal" as much as it needs to stay at the same health percentage.


As a reasult you will still must autodestrct you own lower tech army for not feed exp and make him unbeateable.. so major problem stay same.
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Re: What does veterancy add to the game?

Postby keyser » 15 Jul 2015, 13:45

That's the worst argument for balance I've seen in a while! It's all well and good to say that someone should have scouted for experimentals, but Monkeylords are stealthed naturally. You'd have to keep vision of your entire territory in order to see it coming. Now, that's easiest to do with t1 airscouts, but it just so happens that a monkeylord has an AA range of 64, and a scout has a sight range 42. So any Monkey with intel is going to kill your scouts before they see it.


so that is completely false (pls don't spread false information), since scout give intel until crashing. (and it travel a lot while crashing).
And ML aa, are slow, and doesn't kill the scout at 64 range. but more at 20 range.
The only thing is that you can vet ML with scout. I already watch a game where ML vet twice thx to spam scout, and allow the guy to win the game.


BTW (for turkey), taking fight between ML and harbi as exemple isn't really relevant, since ML nearly hard counter harb. ML is the only exp that can attack while running away, and you can use that to kite harbs, or at least engage a portion of the harbs army. The only way to kill a ML, is to get a good engagement on multiple front.
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Re: What does veterancy add to the game?

Postby Turkey » 16 Jul 2015, 01:04

keyser wrote: taking fight between ML and harbi as exemple isn't really relevant, since ML nearly hard counter harb. ML is the only exp that can attack while running away, and you can use that to kite harbs, or at least engage a portion of the harbs army. The only way to kill a ML, is to get a good engagement on multiple front.

This confrontation was done in Sandbox with no fog of war (so disadvantage ML already). The harbs were lined up and then all given an attack order; the ML was given an attack order on each harb in turn. No other micro was performed.
Doing this with 8 percies instead of harbs still results in a vetted ML.
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Re: What does veterancy add to the game?

Postby Turkey » 16 Jul 2015, 04:32

briang wrote:8 Percies is not nearly mass equivalent to a monkey, so... pretty retarded and completely irrelevant test.

briang wrote:The vet numbers for vanilla in terms of T3 often involve killing enough units to kill the Exp itself.

Nobody was talking about mass.
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