well since everyones having fun with ui changes these days i figured i might as well get in on some of that fun.
so, here is how target priority switching is going to work in eq:every unit gets a regular set of target priorities, just like normal
every unit can be toggled to switch to a snipe set of target priorities, which are active on top of their original priorities:
you can switch between normal and snipe by simply simply rightclicking on the attack order:
and when you have some units with them on and off, there is a helpful quesionmark there to let you know. toggling it from there will set them all to snipe, and then you can have fun immediately:
so some may be wondering how this is different to the normal game, well here are the important bits:
1. much more powerful priority setting command, able to set any set of priorities in any order, as opposed to adding just one value on top of the defaults
2. more efficient code performance, so the game lags a tiny bit less whenever you have (anything at all) selected
3. indicator showing you that there are mixed priorities as opposed to only whatever the first selected unit has
4. very easy to extend with ui mods! want a custom set of priorities? you can! and you can specify them to any degree! simply look up how the syntax works in the mod, which is using familiar categories, and then do whatever operations you would do to them normally, such as add, subtract, intersect. it allows you infinite granularity of setting your priorities, just dont make the list too long xD
5. the priorities are made to be toggled really quick so you dont need to remember what one you choose in the heat of battle, just rightclick the attack order and enemy acus explode. its likely the closest we can get to a win button!
lastly some notes:
1.clearly im just following the instructions of the balance team here ¯\_(ツ)_/¯
2.the uhhh version thats in coming in the fa patch is going to be supported too but its kinda obsolete, if you extend this with some ui mod or other.
3.this is going to end up in a pr into the fa repo at some point, but no promises on whether it suddenly gets denied for some reason or other.
well thats just one of the things, there are other cool bits in the works, coming to a balance mod near you!