Exotic_Retard wrote:2.When you select multiple kennels, normally in faf the select drones button disappears. In EQ it now selects drones. Amazing huh
Very very nice, brings back memories of using this kind of function for mobile factories as we once talked about many moons ago
Exotic_Retard wrote:4.When you load your ACU into a transport and then cancel it gets stuck in a buggy state, and units can miss it and so on. Fixed in Equilibrium.
Excellent
Exotic_Retard wrote:5.Most units miss completely while shooting at unfinished megaliths. Fixed.
Excellent
Exotic_Retard wrote:6.Apparently some people look at the ingame tooltips for unit stats. Traditionally in FAF they were completely wrong. Now in EQ they are completely right. Isnt that nice.
Nice
Exotic_Retard wrote:2.When you select multiple kennels, normally in faf the select drones button disappears. In EQ it now selects drones. Amazing huh
Very very nice, brings back memories of using this kind of function for mobile factories as we once talked about many moons ago
Exotic_Retard wrote:4.When you load your ACU into a transport and then cancel it gets stuck in a buggy state, and units can miss it and so on. Fixed in Equilibrium.
Excellent
Exotic_Retard wrote:5.Most units miss completely while shooting at unfinished megaliths. Fixed.
Excellent
Exotic_Retard wrote:6.Apparently some people look at the ingame tooltips for unit stats. Traditionally in FAF they were completely wrong. Now in EQ they are completely right. Isnt that nice.
Nice
Farmsletje wrote:EDI > all
Have you ever even played a game with my mod or even know what it is about Memesletje?