Alright, new patch time!
as usual pretty interesting stuff going on here!
1.Beetle useability has been reworked! They were kinda a pain to use, so they got a cool new feature to deal with that - auto detonation.
-The beetle detects nearby targets and prioritises them based on value. When in range of the most valuable thing, it explodes immediately. This way you dont need to ctrlk them manually, just move orders are enough. Set them to hold fire mode to turn this feature off.
-For example, running them into T1 spam to kill some T2 mexes means they will run past the spam and auto explode on the mexes!
-They explode on death and dont deal friendly fire, so you dont need to worry about having to ctrlk them manually, just get them to their targets.
-They wont explode while in transports, you need to drop them first. Shooting down a transport carrying beetles results in no explosions either.
2.When you select multiple kennels, normally in faf the select drones button disappears. In EQ it now selects drones. Amazing huh
3.Overcharge has been made a little bit nicer. EQ has variable OC, and theres some more complicated version of that coming to the main patch. EQ has been updated so its compatible with whatever will be released there. The faf version will take into account nearby units so when you OC a striker next to a brick it will deal enough to kill the brick. EQ does this too, but you get this now instead of later, and better too! Mobile shields are taken into account so if your projectile is within AOE range of any dome then the damage will go up as well. As usual its clever and doesnt waste any extra e, for example if you oc the shield while its turned off or if the OC is well inside the dome so it wont hit the shield. Overall a nice useability update to remove some potentially frustrating moments.
4.When you load your ACU into a transport and then cancel it gets stuck in a buggy state, and units can miss it and so on. Fixed in Equilibrium.
5.Most units miss completely while shooting at unfinished megaliths. Fixed.
6.Apparently some people look at the ingame tooltips for unit stats. Traditionally in FAF they were completely wrong. Now in EQ they are completely right. Isnt that nice.
7. There have also been other minor fixes, performance improvements and improved compatibility if FAF patches yet to be released, so EQ is already ready for all those upcoming changes.
This patch has been released as
EQ v55 and can be played right now in its featured form. Just pick EQ from the featured mod list.
As always you can view the changelog for the whole mod here:
http://equilibrium.x10host.com/changelog/As usual comments, critisism, complaints and crying is more than welcome! If you do it fast enough we could release another patch just before the upcoming tourney to dry your tears!