Tactical/Strategic Missile costs in mass Topic is solved

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Tactical/Strategic Missile costs in mass

Postby Poch » 27 Feb 2015, 12:05

This information can be hard to find or to check so i decided to dedicate a thread to it ^^

Tactical Missile
build time of 30 seconds
-6 mass/sec (total cost 180 mass)
-120 power/sec (total cost 3.600 power)

Nuke Missile (same cost for the one from subs or T3 launcher)
build time of 300 seconds (5 minutes)
-40 mass/sec (total cost 12.000 mass)
-4.500 power/sec (total cost 1.350.000 power)
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Re: Tactical/Strategic Missile costs in mass

Postby nine2 » 27 Feb 2015, 14:14

how do you find that info?
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Re: Tactical/Strategic Missile costs in mass

Postby zeroAPM » 27 Feb 2015, 14:19

partytime wrote:how do you find that info?


I'm not sure but maybe something like:
Start sandbox game
Spawn paragon
Make lots and lots of storages
Fill them up with paragon
Build launcher
Destroy paragon and acu
Start building
Count how many resources were used

The mass per tick can be seen with the economy overlay (a vanilla feature)
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Re: Tactical/Strategic Missile costs in mass

Postby ColonelSheppard » 27 Feb 2015, 14:30

theoreticly you could also look it up in the lua files
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Re: Tactical/Strategic Missile costs in mass

Postby nine2 » 27 Feb 2015, 14:43

i want to know how to do it in lua files.
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Re: Tactical/Strategic Missile costs in mass

Postby Vee » 27 Feb 2015, 15:39

Do you know the numbers for the nuke defence?
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Re: Tactical/Strategic Missile costs in mass  Topic is solved

Postby nine2 » 27 Feb 2015, 20:01

Vee wrote:Do you know the numbers for the nuke defence?


nukes costs 12000 mass except sera battleship is more, billy is less
antinuke costs 3600
TML costs 180 for normal tml and acu's ... but not for ships

for more detail you can see this spreadsheet
looks like this: Image
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Re: Tactical/Strategic Missile costs in mass

Postby Viba » 27 Feb 2015, 20:10

UEF antinuke missile:

BuildCostEnergy = 360000,
BuildCostMass = 3600,
BuildTime = 259200,

edit: too late :)

If anyone wants to check blueprints themselves, just search for units.scd and projectiles.scd, extract them with eg. 7-zip and open the .bp files.
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