speed2 wrote:and how long does it take to pay off? also this is adjacency if you build it just from the factory, engies that assist it pay the full price, also you need pgens to have power for it, and its easy to kill and blow up your production.
All true and I agree t3 mass fabs probably need a buff (mentioned it in the useless unit thread), I'm mostly just pointing out that somewhere along the way this problem was attempted to be addressed, but for reference of whoever ends up making that decision, it takes a t3 mass fab (not counting adjacency) 250 seconds to pay off its own mass cost, and another 270 seconds to pay off the mass cost of one t3 pgen (which will fall 1000 energy production short of covering the mass fab's energy cost), 100 seconds for a t2 mass fab to pay for itself, 16 of them will pay off a t3 pgen (which will more than cover energy cost on all 16) in 202.5 seconds (after the 100 seconds in which they pay for themselves of course), keeping in mind that 16 t2 mass fabs cost considerably less and that I'm not taking into account the adjacency bonus you could have from placing them around the t3 pgen, which they won't even kill if you manage to blow them all up because they only do 370 damage on death each (leaving the t3 pgen with 3800hp).
T3 mass fabs do 5000 damage on death so the most efficient use you are going to get out of a t3 mass fab without risking your entire production line exploding is a single one next to a quantum gateway, or if you are feeling fairly risky 2 next to a t3 factory (which leaves it with 1k health if they die) or 4 around your factory HQ (leaving it with 2000 hp if they die), and of course if it dies you'll probably also lose a bunch of engineers assisting.
With all of this in mind, at best in a real game I could see putting a single t3 mass fab adjacent to something I wasn't supporting with engineers, the 15-20% mass cost decrease is not nothing... but t2 fabs are definitely superior in general.
If you really wanted to make them useful without necessarily making them an outright step up from t2 mass fabs (since clearly the way this was addressed before was not meant to do that, probably because t2 mass fabs aren't used much before t3 anyway), lower their energy consumption so that a single t3 pgen can power one, and reduce the death weapon damage significantly, say somewhere between 500 and 1000 damage, they can have a late game use supporting factories with their adjacency then while t2 fabs continue to be a superior choice for mass in general.