Setup: I'm at rock slot.UEF. At about 3min mark i fly out t1 transport with 4-5 engies. 2 on island , 2 on that piece of coast with 3 mexes at beach side. Engies at opposing coast build 3-4 factories and claim 3 mexes.
In first such case i was able to produce some t1 spam, kill 2-3 mexes of sea and air player , then died to t1 bombers from air and land t1 spam from opposing sea player. And sea war proceeded as normal.
In second case i built 10 t1 aa , scattered them arond , 2 t1pd and succesfully fended off bombers and t1 spam. Even upgraded facs to t2 and produced about 8 t2 units (2 aa , shield , some riptides). Succesfully killed 3-4 mexes , lots of clumped t1 pgens of opposing sea player , some gunships , lots of bombers , some t1 attacking units , and few t2. Then invasion died to overwhelming combination of t2 and t1 spam supported by gunships from air player.
I blame both loses on the fact i tried to build navy and t2 pgens at my main base.
Maybe (maybe! ) i should stop all other mass spending and pour all in this outpost ? Is it viable or i just inevitably donate opposing sea player mass ?
Theoretically , it should work. I have 13 + 5 +3 = 21 mexes vs 10 of opposing sea player. But then he has help of his team. Probably. Is it viable , to pour all mass into that expansion ? Or i should treat this early succes as temporary , only good for denying opposing sea these 3 mexes for some time? What is tacticians and strategists opinion of that?