Cataclysm wrote:PhilipJFry wrote:the reason why armies (especially big ones) tend to move back instead of forward is mostly because of people having UI lag (yes i know) and a right click with the mouse being registered as a command to move in a formation (which causes the army to form somewhere in the back before moving to the destination)
easy way to avoid this is to not have ui lag (lower grafix settings, don't use range rings all the time, avoid UI mods that impact your game) or just use the move command instead of the right mouse button or the solutions presented before
I don't use any mods and don't seem to suffer from UI lag- my computer is pretty decent and is marked at 174 on the FAF CPU rating, I will try the separating my army and split-attack commands to see if they help.
I thought clicking right-mouse button on the ground is the 'move command'?
if you hold right click to long, or game thinks that you are holding it (never happened to me), then it will turn into formation move, and if you selected your army and reinforcement that are in your base then all of selected units will move in between your base and current army position and re-assemble there to form a formation. that is a known problem and i don't think there is a fix for that.
Yea you need to use formation move carefully
abd yes, you can use formation move to split army in two wide armies to avoid pathfinding problems and angle them in right direction is easy with formation move
Edit: also!!! when units stand still the distance between them is small, but when they start moveing distance will increase, that is maybe why units at the back refused to move. they behave almost like cars in real life
also formation move is not sutable for attacking unless you have range advantage or not need to charge in quickly. units in formation always move slower, or at the speed of slowest unit in mix