KeyBlue wrote:This is probably a good replay of how not to handle a fire base?
Good replay for heaven maybe?
You seem to have good ideas, but you do them too late.Also remember to use the range of both mml and arty properly. You had both too forward so they died. (btw most t3 arty doesn't fire while moving, so don't micro them too much)
- Like you know you need mml vs pd, but first you get some mongoose that do nothing. (don't build mongoose if you can't micro them 24/7)
- You know how tmd works, but don't rush tmd after getting all your t2 mex sniped or better after scouting his tml?
- You get a nice percy drop after having t3 for a long time, when you should drop the first percy that you build. (since 1 percy can't do anything in front of a fire base, but if you drop it, it can have a big impact)
Don't get impatient, just put mml/t3 arty at max range and focus down the pd/shields 1 by 1. Simply put some units in front of them to block incoming units trying to snipe them. (use a (mobile) shield to protect against suicide bombers)
Those are some of the things i thought of while seeing your game. I surely didn't explain all your mistakes, but i'll let other/better players explain it.
Last tip: Think about how he killed your base with t2 air. Why don't you do that yourself? You can do t2 airsnipe before minute 15, instead of minute 40 like he did. So next game when you see t2 pd up again, just get t2 air and kill his power/base. (ignore the pd, since t2 pd can't kill air, so no need to kill it initially)
Hope this has any value, and next time you'll able to beat him.
I've just watched this replay retrospectively after 3 1/2 years-you raise some very good points. I noticed what you mention, too. I will list my main observations below, in chronological order:
1. First mistake early on in the game, I could have countered his Triad cannon rush with just mass t1 arty spam+guncom, but I kept a mixed army consisting mainly of tanks.
2. I waited too long before upgrading to T2 tech, which was a mistake, as evidenced by his TML snipe of my first batch of t2 mexes. I should have realised that t2 forward com could equal tml sniping.
3. When I got T2 tech, I built 2 T2 engineers but just let them sit in the corner for about 8 minutes, until I finally built TMDs at minute 20, almost dead on.
4. I should have countered his T2 PD creep with T2 PDs of my own, but didn't do that until I was cornered in my base.
5. I build a decent number of T3 Demolisher mobile artillery, but I don't focus them on anything. At a couple of points, about half of their number start firing at a t1 factory and a couple of t1 mexes build in the expansion adjacent to my base. I am also a bit too careful with them and give him too much time to prepare for the upcoming bombardment. At some point which I missed, they have all been destroyed by enemy fire. But when they are working they were getting the job done well.
6. I should have had air supremacy and T2 radar at the point where he sniped my mexes, also my four core base mexes should have been covered by shields, but weren't.
This was one of those games where I had a feeling I was going to lose just by seeing this guy's name. And when he drags it out, it feels like my thoughts are moving in treacle and I am really sluggish with getting things seen to.
TheKoopa wrote:Turtle = giving up map control as you said
Generally the way to beat an ecowhore with less map control is to ecowhore with more map control, you will have a far greater eco than your opponent in the same amount of gametime.
You should also go for t3 air asap as ASFs will basically grant you free air control and you can use strat bombers to snipe targets
Yeah, ecoing is definitely a weak point of mine. In team games I am normally last even to players half my rating!
TheKoopa wrote:Well it's kinda hard to explain, but the general idea is that you can get everything he has and faster
You should not stop ecoing just because you have map control, that actually gives him a chance to catch up and start raiding you again once he has units
I think I've made that mistake of stopping ecoing even though I've had map control before. Now I know better, kudos and thank you.