Syrtis Major strategy Topic is solved

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Syrtis Major strategy

Postby Lieutenant Lich » 09 Jul 2016, 21:07

What's an appropriate strategy on Syrtis Major? Assume I am UEF or sera.
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Re: Syrtis Major strategy

Postby Nepty » 09 Jul 2016, 22:09

All I remember is you have to use your ACU to build factories up a cliff at the start. Use the attack move cheat with factories to collect the red trees with engineers. That's all I got. Something about spamming factories too.

Going air 1st is logical too, but don't fly center map. AA is there.
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Re: Syrtis Major strategy

Postby Hawkei » 10 Jul 2016, 03:46

Air first isn't really great advice. Air Second is usually best. You need to put early pressure on to the opponents expansion using both land and air units. Air first means you will be delaying those critical raiding units and will lack the necessary tanks to defend against the same.

You want to move out with some artillery and engineers are reclaim the civilian structures in the middle. That quantum gate is a huge mass gift which normally decides the game. Expect the opponent to move their ACU there - and expect that you will probably need to do the same.

The next important step is securing your own side expansion point which is in the adjacent cul-de-sac. While at the same time denying your opponent theirs. It is a long way for engineers to travel, so your 3rd or 4th engineer should be heading to this location. Killing these engineers will really slow your opponent down.

This is about where the general advice ends. There really are so many different ways of playing this map. The terrain is very closed and lends itself well to defence. Indirect fire and ranged units play a prominent role on this map. Because they can be placed on the cliff tops and destroy any units or structures on the low ground. Maintaining control of the high ground is therefore very important.

The map lends itself well to drops, gunships, bombing, air attacks, and artillery. TML's are a constant menace. Rushing a T4 Assault experimental, or T2 bomber snipe is common.
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Re: Syrtis Major strategy

Postby biass » 11 Jul 2016, 02:50

just play it how you want, if you play it the same time every time people will know, you'll be dead before you even start

take half map, fight for mass, idk there is not much to say unless you want some stupid overthinking

i know there is meta for edgebuilding but if you can take halfmap and not crash eco in 5 minutes you'll beat most people under 1k so do whatever keeps you afloat
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Re: Syrtis Major strategy

Postby Nepty » 11 Jul 2016, 03:02

biass wrote:just play it how you want, if you play it the same time every time people will know, you'll be dead before you even start

take half map, fight for mass, idk there is not much to say unless you want some stupid overthinking.


Exactly. Being predicable is a perfect way to get your face smashed in instantly. I strongly recommend mixing things up. Especially if it's a rematch on that same map.
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Re: Syrtis Major strategy  Topic is solved

Postby Blodir » 13 Jul 2016, 11:29

watch my replays on syrtis

Being predictable doesn't really matter if you are playing safe and better than your opponent

Besides, 99% of players won't be able to abuse your predictability anyway
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Re: Syrtis Major strategy

Postby Hawkei » 13 Jul 2016, 12:04

Blodir wrote:watch my replays...


I think you just answered every map related strategy question which ever has and ever will be asked. Well done.

Edit: I did as you suggested. Very nice set piece strategy you have there.
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Re: Syrtis Major strategy

Postby Lieutenant Lich » 13 Jul 2016, 17:00

Saw Blodir vs. TAPAKAHbI4. Impressive. I see the principle now, ty.
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Re: Syrtis Major strategy

Postby Voodoo » 13 Jul 2016, 19:12

Me vs ZLO from 2014 when I was young :)

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Re: Syrtis Major strategy

Postby keyser » 13 Jul 2016, 19:56


Being predictable doesn't really matter if you are playing safe and better than your opponent


getting abuse because you go always for inte spam after 2nd air facto.

Your statement isn't accurate, but having a safe BO is always nice to have.
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