ZLO_RD wrote:Useing subs instead od frigates sounds great on paper, but in reality it is pretty micro intencive, you need to submerge each time you encounter a frigate or hover tank (in case of aeon), or t1 arty some times tryes to defedn islands too, and if opponent realises how you are trying to use t1 subs, then he can even use t1 bombers to defend
frigates on other hand have more HP, they are cheaper, have better sonar and also have radar and antiair, and more usefull after t1 stage since most faction t2 destroyers are good against submarines
Subs becoming useless at T2 is a good point, I will happily go on not building (many) submarines.
However, micro-ing subs to destroy mex would work almost as well with 1 sub (per target) as with sub-spam. I think I'm going to try how well mex-raiding with 2 single tigersharks will work on Roanoke... it doesn't solve my T2 navy vs subs and structures problem but it does sound like fun to do
Mot wrote:I often find that t1 subs lead to a loss of an oponent. Don't stick around with the friagates, split them up, get t2 air/coopers and get happy about how much more effective your mass investments are. I haven't played uef much but coopers and shield boats should help you out alot. I mean you could go for shields coopers and cruisers if the oponent is stubborn enough to stick to subs, ceptors + storks above your navy get even more devastating then.
Coopers and shield boats do not destroy land-based structures, for that you need destroyers or cruisers. Frigates don't outrange T1 and T2 pd.
As Aeon I usually need 2 or 3 destroyers to get the job done, and then I usually manage to inflict so much damage to his base that I win. But it seems I will need to spend much more time and mass to destroy the subs and attack the base with UEF as compared to Aeon.