ColonelSheppard wrote:errorblankfield wrote:I don't see how you can argue this tactic is risky but I'm sure you will find a way.
Bombermicro is by far the most timeconsuming micro of all. After a first bomber, you are hardly going to use it more than occationally.
see there is a reason why
even me does not use it all the time during the game. Because
it's requires so much attention which you gonna lack elsewhere.
For example some top player told me, that he is barely using bomber at all, because they require so much attention. And there he wasn't talking about double bomb, but only about their general use/movement.
You really need to get off your smug high horse and learn some basic comprehension. Part of conversing seeing the others POV. The aim isn't to tear apart an argument because they didn't spell out every. single. point. You're suppose to look at the big picture and augure if that doesn't look right. Not if a few pixels are missing.
Aw well, I'll add in those two pixels, just for you.
Just because something takes your APM doesn't make it inherently risky.
I don't even know what more there is to say. But okay, I'll elaborate.
Just to be clear, we are talking about the act of STACK BOMBING. (What I'm calling it now for convenience.) It's micro intensive, sure. But that doesn't make it a risk in and of itself.
Using a bomber -risky. They are a frail crafts with no innate defense and rather expensive.
Dropping a bomb -again risky. You have to worry about AA and other air on both approach and recovery.
Stack bombing -little marginal risk. You are already there, might as well drop some more.
To be fair, you didn't even touch these points last time.
Which is hilarious cause you keep playing this game where you don't talk about the points I bring up and instead introduce new ones without defending the old ones. But they come back in a second, so they bare repeating.
To the new 'mirco is risk' paradigm.
I have to assume you are talking about an opportunity cost risk. As instead of mircoing you could be doing X.
That's great, but that's really not a risk per say.
Great way to conceptualize it. Take an ACU and give him unlimited energy and some baddies to face. Of course, he'll be overcharging every time he can when he's off CD. Why? Because there is no risk involved. OC has risks with it, but in this situation, I removed the energy drain so it's not a matter of if, but who.
That's not to say there aren't risks in the situation. The baddies pose a very real threat to the ACU. But again, the use of OC is not risky for the ACU. It's very much the opposite.
Now if you can follow this train of logic, stack bombing is just an activate ability with different parameters. It costs APM rather than energy. Maybe it is or isn't too much in some case -either way it's a cost you have to consider ahead of time. Actually stacking bombs IS NOT RISKY. If it helps, we can say 'marginally' risky. As in, 'no riskier than using a bomber normally'.
Hopefully that clears it up -cause again, this isn't a personal opinion matter. This is very quickly veering into the risk of bombers themselves -which wasn't what was being discussed. I was talking only of the ability of stack bombing. As such, any risks that are innate of just a regular bombing run are irrelevant. Moreover, APM is just a resource. So spending it is always a risk. However, it's a sunk cost basically. You can't call everything risky because everything takes up your APM. How you spend it is the fundamental risk in this game.
And here's the kicker -if the APM cost actually becomes a risk*... stop doing it! The ultimate fail safe!
For the final time, in any case you are using a bomber -you always want to bomb stack because it has no risk. You may not always be able to, but you always want to. Why? Because the risk/rewards are heavily rewards skewed.
Now are you going to actually address me like an adult of cower behind some internet memes?**
And I totally realize there is a huge semantics side to this equation. If you would actually talk about it instead of redirecting I would have bothered exploring that angle. But this is another case of I said X, you chose to take it Y so you could get in your quips, so now I have to talk about X.XXXX just to be completely clear what was meant before. (And then magically the subject is dropped.)
*Not a stack bombing risk. Without being too meta, this would be the actualization of taking a risk of not build a PD and then being attack. Point is, anything that pulls you away from your mirco isn't a risk of the mirco.
**And if the latter, do you take requests? Cause I'm in the mood for 'Watch out, we have a badass over here.'
Lastly, still not caring if this is removed. Still only trying to keep the facts straight to allow others an unbiased chance to form their own opinion.
sasin wrote:Reaper Zwei wrote:sasin wrote:Obviously, you can't know exactly what Chris Taylor thought. But, there are clear differences between this and aurora micro. These are pretty intuitive, which is part of why people are pointing it out may be surprised its not self-evident and not explain further.
Ok this game takes skill and calling something intuitive is redundant. just because you may know how to do something and may have known for a long time does not make it intuitive. Intuitive means that you just know. I personally don't think people just know how to kite and I certainly don't think they just know how to dodge with the aurora. All of us here in this thread may know but that doesn't make it intuitive. All of us here know to build a factory first(unless your going for first bomber or jester but besides that.) but people don't start out just knowing that. I'll grant you that some skills are easier to grasp then others. Kiting is easier than hover bombing and because of that you see it way more often but not everybody just knows how to do it without seeing it before otherwise why did Sheppard make a video about it?
Fair enough,...
^This!
Do this!