ColonelSheppard wrote:1st: you cant proof that
2nd: it doesnt matter
EDIT: Fixed a few grammatical mistakes, initially wrote this in a hurry.
This is to all the people saying that whether or not it looks right like is "just an opinion," asking "where to draw the line between this and auroras," etc.
Obviously, you can't know exactly what Chris Taylor thought. But, there are clear differences between this and aurora micro. These are pretty intuitive, which is part of why people who are pointing it out may be surprised its not self-evident and not explain further.
1.) When many people begin playing this game, they immediately understand the idea of moving tanks back to take advantage of their range. It's very intuitive. You don't learn about double bombing until you see someone do it or read about it. When one does hear about it, it seems weird. I remember when I started playing, I used to try to use bombers by assigning a series of attack targets. I have friends who did the same. I believe many others do, too. Sheppard basically acknowledged this by saying that people will see it and then understand it and to help noobs you have to teach them how it works.
2.) This is perhaps in part because tanks function in a similar way in real life. Furthermore, while issuing orders throughout the game, we see tanks moving in one direction and firing in another. There is no click spamming trick required to make them do it. So, the movement is similar to how they behave ordinarily.
3.) Another reason bomber micro is unintuitive is, in general, an attack order in sup com involves a unit moving towards its target and attacking it with its maximal DPS, at least maximal DPS without spending additional resources (TML and OC). Units move away from their target only when you command them to. Bombers, on the other hand, drop their bomb and then fly away. Why do they fly away when any other unit sticks around to continue attacking its target?
4.) Perhaps for these reasons and others that I may not have listed, there is clearly a sizeable group of people that think this behavior is unnatural. The very fact that these people think it isn't natural kind of is a self-validating point. It shows that the behavior isn't intuitive and doesn't make sense to people. Rocket Bots firing while running away does.
So, it's not "just an opinion" that there is a difference between this and aurora micro. There are clear reasons that make it different. And it's not an issue of balance. As Gorton said, it's an issue of gameplay. The current micro is unintuitive to people. We can't know exactly what Chris Taylor thought, you're right, we don't know that he didn't have a secret plan to put in this behavior. But, we can decide whether or not this is better than the alternative. There has been an alternative proposal put forward that suggests that bomber micro should consist of moving between targets and setting up a good bomber run. This would be quite skillful, and more intuitive. The above reasons are a few why this might make more sense. What reason is there not to do this?