pip wrote:@♣Mycen : Strat subs can move. Silos cannot move. It's not necessary to give the same long range to a unit that can move compared to a unit that cannot, especially when the moving unit cost 5000 mass less. You want to nuke at long range? use a nuke silo. You want to use sneaky strat sub and make a surprise attack? Play Cybran, their strat sub is designed for that.
Yes, nuke subs can move, and silos cannot. But that is why silos have unlimited range while subs do not and never have. But the range they have now is just too short to make them effective strategic weapons.
pip wrote:And even not playing Cybran : don't tell me it's hard to hide a strat sub on the 40x40 and 81x81 maps you seem to play on. You can send t1 subs on all sides to make "sonar blips", it will impossible to check if these cheap subs are nuke subs or just regular subs. Once your missile is ready to launch and you bring your t3 sub in range, cover it with your ASF, or make a diversion with them. It's really not that complicated to use / hide them.
Not only is it not impossible to check all these blips, it's not even that difficult. Just queue up a flight of torpedo bombers to hit each blip. The one that your opponent moves to protect is the one to look out for.
Yes, you can move the sub into range once its missile is ready, but you said it yourself - you have to manage them and protect them, because it is relatively easy for a defender to neutralize them before they get into range. And it only gets easier to defend against sub launched nukes as map size increases.
In the past you could hide the subs and use them at the same time, because their range was great enough to shoot over an enemy navy and into the enemy base. Now you have to fight your way through the defending navy to hit land. Silos and subs were both long-range strategic weapons, but the silos were protected by shields and base defesnes, while the subs were protected by mobility and submersiblity. My issue is not that it is complicated or difficult to use them, it is that they are hardly strategic weapons at this point.
pip wrote:
You seem to forget that nuke costs for strat subs were considerably reduced compared to before, and are now the same as the static launchers, and yet strat subs are considerably cheaper (10000 mass compared to 15000 mass : do you realize the difference?).
You seem to forget that missile subs require a T3 naval factory, while silos do not. Do you realize that silos can take advantage of adjacency while subs cannot? The differences in cost are appropriate for reasons aside from their different roles on the battlefield.
pip wrote:The new strat subs are designed for:
- sneaky nuke attacks from an unexpected direction (no protection).
- they can be used as a cheaper secondary launcher to back up your nuke launcher to overrun SMD with multiple nukes.
- but essentially : to kill / damage naval forces, because they can shoot close to the enemy fleet and will be much harder to dodge. They are more fleet killers than base killer now. That's intended.
This is
exactly my point. You have transformed
strategic missile subs into primarily
tactical weapons. This transition should be completed, it is done halfway right now, with ugly, counterintuitive results.