FunkOff wrote:That said, the nuke characteristics should be adjusted so that it's more tactically relevant.... maybe cheaper and less time in the air.
^^ This!
Pip, your analysis is good. Making them actual tactical missiles would introduce a whole host of issues - it would be a whole project in and of itself! But it's not so much making them tactical missiles that I think we should seriously consider, it is, as Funkoff so nicely put it, making them more tactically relevant.
Right now they are more functional than silos when it comes to attacking navies simply by virtue of their proximity. But the missile still spends an inordinate amount of time in the air, there is still a strategic launch warning to alert the opponent to move their fleet, the missiles are expensive, slow to build, and the number of shots a sub can store is very low - they're not suited for relatively fast moving naval engagements. Unless the opposing navy is deployed for shore bombardment or very large, using a missile sub against ships is not all that effective. In open water ships can easily move out of the way, even when the missile sub is almost on top of them. So while their utility as long-range strategic weapons has been dramatically reduced, the subs really aren't that attractive for tactical uses either.
I think that if we are going to be making changes to the missile subs, rather than focusing on their tactical missiles, we should address the tactical usefulness of their strategic missiles. (We don't care much about a fatboy's linked railguns, why do we care about missile sub tactical missiles?)
FunkOff wrote:You're right that bill nukes on SMS subs are bad, but for the wrong reasons: UEF would reign supreme because their shield boats, and billy is useless against bases for much the same reason.
Well, not exactly. The only reason the billy is bad against shielded things is because you can only have one at a time. If several tactical nukes are launched at once you can actually hit things once the shields are broken. The idea would be that you could have a number of missiles on the boat and launch them all very quickly to saturate an area, like you can with the strategic missiles now. (If you're willing to wait 15 minutes every three shots, anyway. )