Ato0theJ wrote:FunkOff wrote:I'm just throwing this out there.... how about a global cost increase for T3 land and air factories? The t2 stage is too short for land and air, imo... and T2 is where most of the fun stuff is, and is considerably better balanced.
Interesting, but I think it might just cause a bigger shunt to someone economy when going to t3, but if they have the eco, it won't slow them down much. Maybe if all of the t2 units got some sort of buff, or the cost to go to t2 and make t2 units was less.
You can't change the DPS/HP/Speed etc of any of the involved units as part of this without messing up in unknowable ways. Costs are definitely the right way to do things at first, whether to the upgrade or to the units. All we need is to give T2 more time to establish itself in large numbers.
Mass/Energy cost increase on the factory would mean upgrading with an economy that's not ready yet will totally stall you. This means you get no units onto the field for that time, which means the enemy overruns you. This is already the case to some extent, but a cost increase would make it even more pronounced.
BuildTime increase on the upgrade would help too, as it literally takes longer to get there. Personally I'd start with Mass/Energy cost *3 and BuildTime cost *2. Doubles the time it takes, and increases the drain/s on economy by *1.5 this would really really hurt if you upgrade before your economy can take it.