SC-Account wrote:Not ASF are the problem, what follows is and ASF are the only thing that can defeat what would follow if you don't have them and more ASF in the other players hands is what makes it still work. Hence ASF get spammed.
A Sam change will not change that, the issue is not camping ASF over SAM - it IS suicide already. It does not need to get any worse.
If you don't have air dominance you will lose whatever is not defended by heavy AA: Expansions, navy, raiding forces, assault forces or in team games you will lose allies and their units. A fuel change combined with an air staging buff can really fix the whole issue, since it requires ground/navy support in order to dominate air in an area. Apparently people do not want to try that out for whatever reason, though.
Of course you can push the cost of anti air down and its effectiveness up again and again and eventually archive a state where ASF won't get spammed due to T3 air being basically pointless.
I concur. A sam buff won't help. The overkill mod aside, but it seems like it is not done.
How would your fuel change look like?
I belive it is not possible to implement an interesting fuel system with the way air works in supcom (no homebases to that air automaticly returns) without it leading into a terrible amount of babysitting after your airunits/fuelstate and micromanagement work to split fueled/not fueled units, then check if all are refueled, etc.
T1 and occasionally T2 air runs out of fuel sometimes. People don't bother to refuel, they just build new units, because it would be so much annoying work to manage the refueling. (at least my reason)
It would be interesting for a mod where planes without fuel automaticly aim to refuel themselfs, so no extra work is included, but i don't know if thats possible, or if its good (planes would fly over enemy AA by chance)