Now you build 3 Air Staging Facilities which cost about 2 ASF and you are good. This doesnt prevent you from stacking more asf. Only in conjunction with a high mantainance cost it would prevent of stacking ASF.tdrqwako wrote:Better to make asf use lots of fuel so that to have many asf operational one will need to create a whole infrastructure with aircraftcarriers/ air staging facilities.
That isnt necessarily right. Perhaps a small buff of t2 flak against t3 air would do the same thing.Ato0theJ wrote:the only way to add create a new counter to ASF without changing the dynamic of existing units is to add a t3 mobile flak unit for all factions.
Or just half the build cost (mass and energy) of all air units but let them cost lets say in 10 minutes the same amount as building them new now . Adjust a bit the veterancy. So that you wont throw away veteran air units.
maintainance cost for 60 asf with maintainance/refuel every 10 minutes
60 / 10 / 60 x (350m,40000e) = (35m,4000e) per second
so you need 2xt3 mexes + t3 power to mantain your air force of 60 asf. That should have some impact. Adding 10 t3 bombers have aproximatly the same impact on eco than 60 asf
10 / 10 / 60 x (2100m,105000e) = (35m,1750e) per second
How would this change gameplay? I think it would it force you to build air forces more quickly (not earlier) and use them constantly. Because not using costs more. You wont stack 30 bombers in a final snipe unless you have so much build power, to do so quickly, that the maintainnce wont eat you up. Loosing air means you get some flexility back resulting in more dynamic games. In conjunction with splash damage, It means also splitting up the air force isnt that bad. Because number of air units are limited the impact on gameplay must be evaluated. Air exps aa guns probably should be nerfed.
How realistic is it to implement this idea? Can refuel cost resources? Or can resources only be used if planes are docked? Or do we need to code some workaround? air units loose health over time? So maintaince cost=repair cost. Or should air staging drain constant resources, so limit the capacities some number of planes per minute. If nothing helps planes could also directly use energy.