Niernen wrote:If the problem is that ASF are the only effective counters to T3/T4 air threats, and SAMs are static and expensive, what effect would a mobile SAM launcher have?
Mobile SAMs is the solution that makes the most sense in my opinion because it solves the probelm that ASF are their own counter outside of a base, and because this approach doesn't require to change lot of air and anti-air static units, nor to rework ASF over and over. It's possible to improve the situation by other means (improve, not fix), but I just can't think of a more elegant way to fix the situation than adding mobile t3 aa units.
NB: Mobile SAMS were added in the community balance patch 6 years ago. But it was just a mod (not official) and made just before 3603 was released, so it became obsolete due to 3603 release, because 3603 itself was a mod an not used as stock game in GPGnet (beta patch). So the community balance patch and its mobile SAMS never got to be used as a standard.
6 years later, maybe 75% of the ideas / fixes included in the community balance patch that was not adressed in 3603 slowly made its way to FAF (more than 150 bugfixes, naval adjustments, firebeetle improvements, SCU improvements and more). FAF actually went much, much further to improve the game, but is still behind concerning the mobile SAM topic. Maybe with FAF it's a new opportunity to resurect and polish them.