fix another reclaim exploit

Moderator: pip

Re: fix another reclaim exploit

Postby errorblankfield » 04 Jul 2013, 05:50

...right...

Anywho, with nerfing the reclaim rate for groups of trees wouldn't it still be preferred to reclaim groups cause you don't have those annoying pauses between each reclaim? I

And aside from that, would the new exploit be 'reclaim most of the trees, knock some over, reclaim same trees individually'?

I don't know if the code would allow that (and I can't test this currently) just something to be aware of.

Fair note, this would be so mirco intensive it wouldn't really affect the game (and rootbeer will be happy he has a stupid edge).
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Re: fix another reclaim exploit

Postby rootbeer23 » 04 Jul 2013, 17:00

great idea! unfortunately that is definitely impossible to handle with only 2 hands and one mouse.
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Re: fix another reclaim exploit

Postby errorblankfield » 04 Jul 2013, 20:12

rootbeer23 wrote:great idea! unfortunately that is definitely impossible to handle with only 2 hands and one mouse.


Can't tell if serious...

Either way, it's an exploit so you should enjoy the artificial challenge.
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Re: fix another reclaim exploit

Postby pip » 22 Jul 2013, 18:16

If the seton players don't test this, they will have no right to complain if they are not satisfied.
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Re: fix another reclaim exploit

Postby Plasma_Wolf » 24 Jul 2013, 07:36

rootbeer23 wrote:well what can i say. you have a patch and zep thinks this thread is about multiplication.
i am not gonna argue against the odds.
so go ahead, remove yet another legitimate game feature.
i'll have the last laugh when you'll have a preindustrial economy and no excuse left.

It is about multiplication: if 1 tree takes 5 , 10 should take 50. Just as when one rock takes 5, 10 should take 50. If building one GC takes 27500 mass, ten should take 275000 mass. It's logic.
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