Ithilis_Quo wrote:Suggestion
Eversong and Ithisah would has button for changing fire mode (like has sera sniper bot) for changing missile to homing missile. (the best icone would be icon what has cybran T1 AA sky slammer) Of course homing MML would be incredible OP so then this mode need nerf, and that nerf will be range decrease 60->40 and firing randomness 2 (im not sure about this value).
price mongose/hoplite and mml is same mass cost and energy cost has mml +50%, range its on 3/6 better for MML but is slower 3,6 vs 2,7. so hoplite can go near and fire mmld would has in this mode firing randomness so it don't hit all time. when this solution it would be ideal counter for hoplite/mongoose units for same price.
What you think about that ?
Constructive critic please.
Making the MML an effective counter to Ranged bots is a good idea. However, as it currently stands, the Mongoose and Hoplite have sufficiently low rate of fire that they pose no significant threat. They are a greater threat to the Aeon, who due to low HP, fair badly against these units. The standard Aeon response is to get mobile shields and tank the damage. The Sera response is to get their equivallent T2 bot.
You should also bear in mind. Both Seraphim and Aeon have access to sniper bots in T3. Which are hard counters to these units. A sniper bot will 1 shot kill a T2 bot and has far superior range. So if as Aeon or Sera, I faced heavy T2 bot spam, I would use sniper bots. Sniper bots not used much, because, not many Cybran or UEF players spam the T2 bot. Mainly because they are hard to use effectively.
As far as Evensong are concerned, this MML is unique. You will notice that it has half the firing rate - which is why it is generally considered the worst MML. However, the missiles do twice the damage, the muzzle velocity is higher and the projectile arc lower. These last 3 statistics make the Evensong the "most capable" MML for countering bots. However, the MML is a stop gap measure and an artillery platform. One would not want to make it too effective.
My SuggestionMy recommended change would be to make the Evensong more effective by tweaking these values slightly. I would like to see the muzzle velocity increased. The firing randomness increased and a small area damage effect applied to all MML projectiles. I would implement the projectile speed increase for Aeon only, but implement the firing randomness and AoE for all faction MML's (Flapjack, Viper, and whatever the heck the Sera one is called
).
Response to Your SuggestionIf you were to do as you suggest. By returning the homing projectile. I would maintain the firing range. But I would reduce the weapon cycle time - so that it's homing DPS is reduced. I would also insist that the MML need to deploy with this firing mode. It should not be able to fire homing missiles while moving.
Actually, the homing deploy feature would be cool
It would give the MML a secondary function as a kind of area denial weapon. But the DPS really does need to be cut right down, and they need some randomness (or loss of homing) on the terminal approach - so you can still dodge the missile. Otherwise, they would be OP.
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BTW: If you're thinking of returning homing projectiles to MML units. What about the T3 missile sub? (I always had fun ambushing destroyers with squadrons of missile subs
they used to be cool). But in SCFA and FAF, it is currently useless as an anti-surface weapon. Which is one of the uses it had in Vanilla SupCom. Would you consider implementing a similar firing mode for this unit as well?