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rootbeer23 wrote:dont spam my game forum with your hardon for the military.
Ithilis_Quo wrote: I play many game when can do nothing against hoplite spamm. Only chance was try to go on T3 but then i lose map control and enemy has so many hoplite that i can beat them with T3too ther are extremly effective. I try beat them by Blaze (what wana be counter) but take 0dmg on microed hoplite. and blaze cost more
Kurbain wrote:I don't see anything wrong with giving the MML homing missiles as long as the DPS and range get decreased to similiar levels as the mongoose/hoplite in homing missile firing mode.
Mycen wrote:Why would Aeon missiles get homing when none of the other factions' missiles do? They're just extra special?.
Mycen wrote:And for that matter, why wouldn't the Serpentine, Silencer, and Torrent get homing missile options too? It's all the same weapon...
Firewall wrote:Also, consider that much of the Aeon strength is in the air. You can counter Cybran/UEF T2 land with Aeon T2 air. Gunships work well till they get flak.
Firewall wrote: You should also anticipate the siduation by getting range gun on the ACU.
Ithilis_Quo wrote:mobile flak cost 160 mass, 2 mobile flak (price of 1.5 gunship) ruin your "air counter" and dont do nothing from air, then you can try stop it only by T2 PD, what cost mass. and when he has deciver, T2 PD dont stop it. And thats real problem, then you must send every second scout throught him, what cost cca 40 mass /2second, so you lose 20mass per sec, only for defending your turet and dont be defeating. When him map control and mass income rise you need spend 20/sec only for living in cave.
Ithilis_Quo wrote:this dont help serafins, and its not so easy, range gun ubgrade is 35 range. hoplite 37, and hoplite is 2.2x faster, it need tricky you will hurt them back but only for while, and are back when you lose 50% hp (sield help you, but it cost 440 mass, for one + 400+500 mass for gun, to while def 1000 mass for 5 hoplite who will ruin your game. when they go with acu too, what you do? Go on T3 you cant, you dont has enoght mass becase hes has map control. Its veri ridiculous situation, 3x defeat on it, and think that again starp play cybran primari for this hoplite deciever combo.Firewall wrote: You should also anticipate the siduation by getting range gun on the ACU.
Firewall wrote:Mobile flak do cost 160 mass, but they are also slower and can only be in 1 place at any time.
Ithilis_Quo wrote:Firewall wrote:Mobile flak do cost 160 mass, but they are also slower and can only be in 1 place at any time.
flask is mobile, can be on more like one place, when you has 2 on 10 range bot and deciever you do nothing by air, try it. its veri trycky and risky usee 300mass cost mercie against army with flak, it will be useble, but almost situation you fail, and when he take interceptor under his company you are out of bisnis. acu with sensor is effective, but you has one acu and when die you faild, its again risky, Risky mouve cant be counter on unrisky enemy. what you see bad about my solusion ?
Firewall wrote: Suggesting balance changes is really the domain of more experienced players. First learn how to use your units to their maximum potential. Then talk about balance.
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