Full changelog for 3626
- Integration of engymod (viewtopic.php?f=2&t=3015)
Fixes and general improvements:
- New FX
- Added fix for tree reclaim exploit by Vmcsnekke
- Ahwassa now leaves a wreck in water
- Aeon shield Disruptor gets back its specific icon
- Cybran Deciever : fixed stealth radius not displayed and unnecessary repair ability removed
- Cybran static stealth field: range circle is fixed (the real range was shorter than what the ring showed): range set to 32 (from 30)
- All strat subs: nuke missile range category changed to direct fire so that the tac missile range is displayed
- UEF Battleship : reload bar (render clock) added for the front canons.
- Galactic Colossus first target bone changed to be the torso instead of the head to help fighter/ bombers hit it properly.
- Czar : SPECIALHIGHPRI category added, so that ASF will target it first without the need to manually target it when the Czar is ground firing and is guarded by ASF and Restorers.
- Aeon SCU RAS cost fixed : 4500 mass, like the other SCU
ACU:
- Cybran ACU base regen to 17, 4 hp regen per vet instead of 3.
- Sera ACU:
Restoration Field:Radius = 22 (from 15) same as weapon range
Rapid Restoration Field : Radius = 30 (from 25) same as upgraded weapon range
Refracting Chronotron Amplifier : AdditionalDamage = 400 (from 300), BuildCostMass = 3500 (from 4500)
- Aeon ACU :
Enhanced Sensor System :BuildCostEnergy = 10000 (from 12500);BuildCostMass = 400 (from 750);BuildTime = 500 (from 625)
- UEF ACU:
nano upgrade : 1200 mass / 44 800 energy / 1400 buildtime, 60 regen.
T1 units
- Auroras missing a bit less and better handling, muzzle charge delay reduced to 0.1
- Medusa Firing Randomness increased to 1.35 (from 1.2)
T2 units:
General change:
Target priorities changed : Rhino, Ilshavoh, Riptides, Blazes : target Tech 3, tech 2 then Tech 1 instead of Tech 1 then tech 2 then tech 3.
Aeon t2:
- Blaze : speed to 4.3 (from 3.7); muzzle velocity up to 45 (from 40) ; firing tolerance reduced to 0 (from 2) to increase hit rate
- Aeon T2 mobile shield energy consumption decreased to 75 (from 125); size reduced to 15 (from 16)
- Aeon Obsidian health = 1250 hp (from 1000), shield = 1500 (from 1750); Shield recharge start time = 3 seconds from 1 second ; muzzle charge delay reduced to 0.1 ; speed reverted to 2.6 (from 2.9) ; turret yaw speed reduced to 75 (from 90)
- Aeon Destroyer Exodus : muzzle charge delay = 0.1 (from 0.5); turret yaw speed = readjusted to 100 (from 160)
Cybran T2:
- Rhino : Health = 1900 hp (from 1150); MaxSpeed/max acceleration/maxBrake = reverted to 2.7 (from 3.2); Damage = 25 (from 16), rate of fire = 1.8 (from 2) = 90 DPS (from 64); BuildCostEnergy = 1500 (from 990); BuildCostMass = 297 (from 198); BuildTime = 1320 (from 880) ; surface threat level = 5 (from 3), veterancy = 8/16/24/32/40 (from 7/14/21/28/35)
- Cerberus : damage reduced to 10 from 11 = DPS reduced to 100 DPS (from 110)
Seraphim t2:
- Yenzyne (Seraphim T2 hover tank) speed up to 4.3 (from 3.7) ; 200 damages (from 175) for 50 DPS (from 43), range increased to 20 (from 18), firing tolerance = 1 (from 2), turret yaw speed = 110 (from 90)
- Ilshavoh speed reverted to 2.5 (from 2.7)
- sera t2 bomber : all possible stats copied from Janus to help it drop better : bombdrop threshold = 4 (from 3.5), maxradius = 45 (from 40), Kroll = 2 (from 1) (and other parameters)
UEF t2:
- UEF mobile shield = size slightly increased to 17 (from 16)
- Pillar : rate of fire = 0.8 (from 0.75), DPS = 56 (from 52.5)
T3 units:
General change: veterancy adjustments
- Brick/Percival veterancy levels = 20/40/60/80/100 (from 9/18/27/36/45)
- Othuum and harbingers veterancy levels = 15/30/45/60/75 (from 9/18/27/36/45)
- ASF veterancy levels = 12/24/36/48/60 (from 6/12/18/24/30)
- Restorer veterancy adjustment: 18/36/54/72/90 (from 12/24/36/48/60)
Strategic submarines rework:
For all strat subs : nuke launcher adjustments : 3.3 speed (from 2.5), range reduced to 410 (from 1024) and nuke price is similar to static ones:
BuildCostEnergy = 1350000 (from 1764000)
BuildCostMass = 12000 (from 16800)
BuildTime = 324000 (from 453600) = 5 minutes (from 7 minutes)
Sera Battleship Nuke cost = same as old strat sub costs ; damage reduced to 25000 (from 70000)
BuildCostEnergy = 1764000, (from 1920000)
BuildCostMass = 16800 (from 19200)
BuildTime = 453600 (from 518400) = 7 minutes (from 8 minutes)
Aeon t3:
- Harbinger will now reclaim when on patrol
- Aeon Battleship : muzzle charge delay = 0.1 (from 0.5)
- Torrent Missile Ship : AOE = 2 (same as regular tac missile, from 1.5)
- Aeon snipers : mass cost reduced to 640 (from 800); buildtime to 3600 (from 4800), doesn't need to deploy, inacurate when moving, 1350 damages (from 1300) to prevent massive overkill on Percival ; strategic icon is now a straight horizontal line
- Aeon strat sub : tac missile range increased to 175 (from 128), missile hp and AOE increased to 3 (from 2)
Seraphim t3:
- Othuum Thau canon (the slow and weak weapon with 100 DPS) range = 32 (from 25) with indirect fire (yellow) ring
- Sera t3 shield : mass cost slightly reduced to 540 (from 640)
- sera sniper : mass cost reduced to 640 (from 800); buildtime to 3600 (from 4800); has a turret now, inacurate when moving (0.8), 775 damages (from 750) to prevent overkill on Percival ; strategic icon is now a straight horizontal line
UEF t3:
- Percival Builtime increase to 6000 (from 4800) ; uses a new strategic icon (x) to distinguish it from Titan (+)
- Continental (T3 transport) shield energy consumption = 400 (from 250); veterancy adjusted to : 12/24/36/48/60 (from 3/6/9/12/15) ; energy price normalized with other t3 air units (cf.3603 patch) : 52500 energy (same as Broadsword, less than Restorer) (from 29531 energy). Reason: GPG forgot the Continental when they made all t3 air units much more energy demanding in 3603.
- UEF strat sub : tac missile range increased to 175 (from 128)
Cybran t3:
- Brick : Builtime increase to 6000 (from 4800) ; uses a new strategic icon (x) to distinguish it from Titan (+)
- Cybran Strategic sub gets stealth + Tac missile range increased to 200 (from 150)
T4 units:
General change : Veterancy levels adjustments :
- Ythotah : 70/140/210/280/350 (from 75/150/225/300/375)
- GC and Megalith : 90/180/270/360/450 (from 100/200/300/400/500)
- Monkeylord : 45/90/135/180/225 (from 75/150/225/300/375)
- Fatboy : 40/80/120/160/200 (from 75/150/225/300/375)
- Atlantis : max speed =2.8 (from 2.5) ; Atlantis AA gets same AOE as SAM = 1.5 (from 0)
- Monkeylord : 19k mass (from 21k) ; stealth field (radius = 30, same as laser) instead of personal stealth, stealth energy consumption = -400 (instead of - 250).