by pip » 18 Jul 2013, 20:54
New version uploaded : 3626.15:
- Ahwassa now leaves a wreck in water
- Aeon shield Disruptor gets back its specific icon
- Cybran Deciever : fixed stealth radius not displayed and unnecessary repair ability removed
- Cybran static stealth field: range circle is fixed (the real range was shorter than what the ring showed): range set to 32 (from 30)
- All strat subs: nuke missile range category changed to direct fire so that the tac missile range is displayed
- UEF Battleship : reload bar (render clock) added for the front canons.
- Galactic Colossus first target bone changed to be the torso instead of the head to help fighter/ bombers hit it properly.
- Czar : SPECIALHIGHPRI category added, so that ASF will target it first without the need to manually target it when the Czar is ground firing and is guarded by ASF and Restorers.
- Tempest : FiringTolerance reverted to 2 (from 15)
- Aeon Destroyer : muzzle charge delay = 0.1 (from 0.5); turret yaw speed = 100 (from 160)
- Aeon Battleship : muzzle charge delay = 0.1 (from 0.5)
- Torrent Missile Ship : AOE = 2 (same as regular tac missile, from 1.5)
- Aeon strategic sub tac missile AOE = 3 (from 2); attack reticle is now displayed when the attack button is used (same as the other strat subs)
This batch of changes focuses on fixes and small improvements here and there.
I know the fx for the Aeon Destroyer and Battleship will be off, but since it's already the case, it's better to fix the unit completely (like Obsidian and Auroras). Hopefully, the friend who told me he can code a script to make the fx start before the shot is fired (and not after) 4 month ago will do it someday, and then we can fix both gameplay and looks (him or someone who can do this kind of script). Until then, gameplay and balance come first.
Last edited by
pip on 20 Jul 2013, 22:19, edited 1 time in total.