Ze_PilOt wrote:pip wrote:- Aeon T2 mobile shield energy consumption decreased to 75 (from 125) > adjusted to 90
- UEF mobile shield = 100 energy upkeep (from 110)
You will need a lot of justifications for that
And the one I regularly read (the consumption need to be in line with the cost/efficiency) is a fallacy, because it was never the case for any shield in the game.
ie. http://faforever.com/faf/unitsDB/unit.p ... 02,UEB4202, but you can do the same with any other shield really.
You can say that the shield radius is superior for the UEF one. That's true.
Then, increase the shield radius of the mobile one and don't change anything else. Diversity is always better than averaging everything.
How about these changes:
Aeon mobile shield : 75 energy / 3500 HP, slightly smaller radius (15 instead of 16)
UEF mobile shield : 110 energy / 3800 HP , slightly bigger radius (17 instead of 16)
The benefit of this change is enhanced faction diversity (the 2 shields become clearly different, at a glance). As for the reason to swap HP between the shields : it's because having a smaller mobile one is actually an advantage due to the overlapping penalty effect. Aeon will need more shields to cover an army with less overlapping, and they will be able to afford it more easily, and UEF won't need as many shields but will have to be careful to not overlap too many of them.
What do you think?