by Tex » 11 Jun 2013, 08:43
I concur with Funkoff, As a sera player who primarily plays 1 vs 1's. It is frustrating as all hell to have my first 2 tanks and a scout protecting my expanding engi get kited to death by two auroras and a scout. This equates to then getting their expansion, keeping the two tanks, and killing my expanding engi. I don't mind not securing my expo that much, but when it happens and the force that killed my expanding team took no losses, and sticks around to join up with the next wave of units, to further kite my tanks while having a number advantage, and keeping all the map control, and the wrecks behind it. Now I know on the flip side of the coin, you have your 'shitty' (I disagree, but that's my opinion) T2. Most of the time if I CAN make it to the t2 stage, the Aeon player already has most of the map, and 2-3x the mass. Having t2 and no mass to make it vs an aeon with most of the map, and a shit ton of units to spare? I would rather be in the aeon shoes. Plus with 75E shields to spam all day, one would argue about ever stopping making auroras.
Another factor I hate a lot, is when facing any other race, if your commander is a little overextended, its ok to retreat from 10-15 tanks. The tanks need to be in the ACU's range to fire, so you can still shoot whats attacking you when you run. When facing aeon, if you overextend a bit, and need to run your commander away, you get INSANE damage lost due to the range and high DPS of the aurora, AND YOU CANT DO ANYTHING ABOUT IT!!! you can turn around and get into range, where you stay overextended longer and the auroras run away, or you can keep running to safety while taking damage. Neither are good options, and if you ever try to use your acu really aggressively, you get punished for it.
Now I can understand the balancing nightmare you face. Super good T1 tanks IF MICROED. If they are not microed, other tanks can stomp them. But early game, when each unit matters most, and the units can afford to be microed, it puts aeon at to much of an advantage. If people dont pay attention to them, they get punished severely. So when I play vs a good aeon, I feel like im just waiting for them to make a huge mistake just to get back into the game. Which at the O2000 level, doesn't happon often.
I have no clue how to balance this. But I feel like buffing is the wrong idea. If I were to recommend anything, it would be to take some of the micro out of the unit, so it preformed a little move evenly across the board. In short, I want some way for me to feel like I can combat aeon in the first 5 minutes of the game.
I remember some player made a quote that losing a LAB at minute 2 is like loosing a monkey at minute 20. I think it was a TAG. Whats it like loosing 2 tanks at minute 2 and a half then?
I Stated laddering as cybran recently, and am surprised at how much easier it is to close the distance and at least hit auroras, along with generally winning. Sera is really falling behind, and it really shows vs aeon (and a little bit cybran) early game, and vs anyone else lategame. All we have is a epic bomber and good T2. Both are hard to field if you cant get the map at the T1 stage, and useless at the T3 stage.
Just my thoughts, take them as you will. I will test this thoroughly when I can find a good player on my timezone to play with, but as it stands, my only games are horribly unbalanced vs aeon on GW.