There is an expectation amongst that most units of the same type should be able, at least with some micro, be able to destroy their own weight in mass. Most units health and costs are direct factor of improvement over their predeceasing equivalent.
For some reason, people have not noticed that LABs are able to compete against other units in anywhere near approaching their mass.
Labs cannot compete with tanks in mass. It is considered you need 3 minimum to destroy one tank, 2x the cost to take on it's nearest predecessor.
LABs don't counter anything, nor does their short range allow them to skirmish effectively versus tanks (a la Gatling/Rocket bots), nor is their speed worth the additional cost (consider t1 arty costs close to what a LAB does in mass, and how effective a unit it is all game).
LABs are not useful (excluding ghettos - a niche) past the first minute outside one rare context. Given that the only way to get LABs to deal damage to anything significant is put them in a transport and make them fly.
I recommend:
- 3/4 HP boost
- range increase to 24
- RoF - varying decrease, depending on the weapons profile of the faction
Those are just some of the ideas I had in my re LABs right now.