t2/t3 switch

Moderator: pip

t2/t3 switch

Postby Bibblson » 31 May 2013, 14:24

I think t2 time is currently a bit too short. Do you think so too?

To solve this i would increase buildtime /mass? of t3hq. Do you have any other suggests?
Bibblson
Crusader
 
Posts: 29
Joined: 05 Oct 2011, 15:20
Has liked: 0 time
Been liked: 0 time
FAF User Name: Bibblson

Re: t2/t3 switch

Postby Nombringer » 31 May 2013, 14:35

With engiemod this is no longer a factor
BC_Blackheart: i just copy his shit and do it 5% better leads to easy win usually xD

Need help? Are you a new player? Feel free to message me any time in the lobby :) Lessons may cost a portoin of your soul.... (Noms are included but not guaranteed)
Nombringer
Supreme Commander
 
Posts: 1036
Joined: 16 Nov 2012, 06:31
Has liked: 210 times
Been liked: 65 times
FAF User Name: Nombringer

Re: t2/t3 switch

Postby Swkoll » 01 Jun 2013, 14:36

I don't think the amount of people rushing t3 land really makes this an issue. t3 land requires a t2 power and t2 land hq if you let your opponent get these while he building little to no units, you probably should spam more.
"Only the fear of the hypnotoad is preventing me from raging right now." - ColonelSheppard
"Swkoll is a genius, let's accept this and move on" - VoR_Gorton
Swkoll
Contributor
 
Posts: 334
Joined: 19 Aug 2012, 16:30
Has liked: 114 times
Been liked: 41 times
FAF User Name: Swkoll

Re: t2/t3 switch

Postby laPPen » 01 Jun 2013, 15:43

This might be true for 1 vs 1 in team games it is easy to skip t2.
It happens quite often and is no big risk to do it normaly
laPPen
Avatar-of-War
 
Posts: 239
Joined: 01 Apr 2012, 22:00
Has liked: 2 times
Been liked: 3 times
FAF User Name: laPPen

Re: t2/t3 switch

Postby Hawkei » 17 Jun 2013, 04:38

laPPen wrote:This might be true for 1 vs 1 in team games it is easy to skip t2.
It happens quite often and is no big risk to do it normaly


I don't see a problem there. A fast T3 factory will result in either an "elite squad" of T3 units. Or A small number of T3 leading a horde of T1. Both of these combinations could be defeated by a dedicated T2 spam, which is more easily done with engie mod. The fact that this tradeoff is so risky and expensive are ample compensation for the increased combat efficiency T3 units provide.

If we forced players down one single line of force composition, what would be the point? Whether a player uses T1 Spam, T1/T2, T2 Spam, T1/T3 or T2/T3 or T3 or T4. There should be siduations and circumstances when each of these approaches is appropriate.
User avatar
Hawkei
Supreme Commander
 
Posts: 1217
Joined: 03 Jun 2013, 18:44
Location: A rather obscure planet in a small cluster of stars on the outer edge of the Milky Way Galaxy
Has liked: 44 times
Been liked: 182 times
FAF User Name: Firewall


Return to Patch 3626 beta

Who is online

Users browsing this forum: No registered users and 1 guest

cron