New FXs. Topic is solved

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New FXs.

Postby Ze_PilOt » 30 May 2013, 22:20

I'm not particularly fond of them (even I would like more particles effects when things explode), but some people want them in, so I give it a try.
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Re: New FXs.

Postby pip » 30 May 2013, 23:46

I don't mind the new fx for the weapons, but I find the explosions of units completely over the top, when a mere t1 engineer is killed it's like a firebeetle explosion. It's too bad the guy who did this was not more subtle for units explosion.
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Re: New FXs.

Postby ColonelSheppard » 31 May 2013, 00:12

would be great
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Re: New FXs.

Postby FunkOff » 31 May 2013, 00:14

huh?
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Re: New FXs.

Postby Aulex » 31 May 2013, 03:13

They look pretty awesome, but i think you should make it so that certain units aren't as dramatic such as what pip was saying, the engineers could have their explosions toned down.
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Re: New FXs.

Postby Nombringer » 31 May 2013, 03:14

Im with this too. Pretty F**cking awsome, but tone some down slightly
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Re: New FXs.

Postby pip » 31 May 2013, 07:40

To be more precise, I don't like the fact that explosions of units look like some kind of weapon. There is a delay between the death of the unit and the time by which the explosion animation is over, and it's so colourful it looks like a bomb weapon, and it looks as if it would damage all nearby units in a very wide area. When several units are killed at the same time, the battlefield becomes very hard to read, you cannot distinguish AOE weapon fx like arty shots, or bomber drops from units explosions fx that are way bigger and flashier.

I doubt that anyone will rework the explosions, but I guess it's easy to keep the new fx for the weapons and remove the new fx for the explosion of normal units (t1, t2 and t3 land units) and keep them only for advanced units / structures for which it makes sense to go in a big flashy boom (like Experimentals and t3 pgen for instance).
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Re: New FXs.

Postby Ze_PilOt » 31 May 2013, 08:00

I won't tweak them, so it's either that or nothing if nobody give it a shot.
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Re: New FXs.

Postby Nombringer » 31 May 2013, 08:01

Id rather these than nothing, you will get used to them, and they look really good.
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Re: New FXs.

Postby Cuddles » 31 May 2013, 08:12

images.jpg
images.jpg (9.82 KiB) Viewed 3948 times
Turinturambar defended very valiantly
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