Ze_PilOt wrote:...
-Rhino, Ilshavoh, Riptides, Blazes : target Tech 3, tech 2 then Tech 1 instead of Tech 1 then tech 2 then tech 3.
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Cybran Strategic sub has stealth
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This is the release candidate 1 : Unless someone has a big concern, it will be the final patch.
I have 2 big concern ( big enough? ) about: target priority and t3 cybran strat sub
1: target priority:
Yes i understand it got changed due to the planned role change to counter tech2 bots/etc.
Example/Imagine army1:opponent1 has 10 Brick and opponent2 100 flak
army2: i have 42 Rhino and teammate got 66 tech2 gunship
i want to kill flak fast so we can use/get air so we kill acu/nuke/exp/t3arty/etc
but i cant effectively cause i have to click them manually and with this change i can kill less due to focus target/overkill
Its easier to command Rhino, Ilshavoh, Riptides, Blazes to target t3 manually then commanding them to target the lots of tech2/tech1 units. also you would/should be using t3 vs t3 opponent anyways /t3 got way more hp to make difference with tech2 dps
So instead make them -Rhino, Ilshavoh, Riptides, Blazes : target Tech 2, Tech 1 then Tech 3.
(target tech2 first cause of the changes, then target tech1 cause they can kill them fast also this was the intended setting,
then tech3 cause lots of hp -> example brick/mobileshield/battleship/etc)
note: Ilshavoh should stay as it was.
example Ilshavoh 'killing' 1x mantis 24dps / in 3 seconds is better than 'killing' 1x rhino 100dps / in 18.5 sec
also better than 'killing' 1x Brick 375dps/ in 90sec
and yet also cause of faster veterancy gain, this is true for all of those units above
target priority should stay as it was for Rhino, Ilshavoh, Riptides, Blazes but if you really want to change it we
2: t3 cybran strat sub stealth
yea sure cybran uses best/most stealth units
all changes to t3 sub ok but cybran t3 sub is not 'way more behind than other faction's strat subs'
so getting a new 'ability' ?
imagine due to changes it becomes 'mobile invisible nuke launcher' (make nuke hidden somewhere then send it in to launch)
t3 sonars don't cover most maps even if u send sonar to middle of map, also seraphim has tech2 sonar only
after change you can't use sonar/torpedo bombers anymore vs cybran strat sub ( but works on aeon,uef )
sonars get useless cause you need Omni to counter vs stealthed cybran strat sub
people could use only tech3 spyplane constantly to scan whole water area for stealthed cybran nuke sub
some units didn't get stealth for a reason, all change ok but no stealthed strat sub