3626 Changelog.

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3626 Changelog.

Postby Ze_PilOt » 29 May 2013, 13:28

- Integration of engymod (viewtopic.php?f=2&t=3015)

- Blaze speed to 4 (from 3.7)
- Aeon blaze muzzle velocity up to 45 (from 40)
- Aeon T2 mobile shield energy consumption decreased to 75 (from 125).
- Aeon obsidian health = 1250 (from 1000), shield = 1500 (from 1750), shield consumption to 5 (from 10).
- Obsidian : AOE = 1.3 (from 0). 4 hp regen per sec for the shield instead of 2.
- Auroras missing less and better handling.
-Harbinger can fire and reclaim at the same time.
Aeon snipers :
Speed increased to 4; ignore t1 land units unless manually targetted ;mass cost reduced to 640 (from 800); buildtime to 3600 (from 4800), doesn't need to deploy.
Seraphim sniper : Same as aeon.
- -Yanzyne (T2 hoover tank) speed up to 4.
- Cybran ACU base regen to 17.
- medusa Firing Randomness to 1.35 (from 1.2)
- Slightly reduce cerberus DPS (damage = 10 from 11).
- Percival and brick Builtime increase to 7200 (from 4800).
- Continental (T3 transport) shild energy consumption = 400 (from 250)
-Atlantis max speed =2.8 (from 2.5)
-Atlantis AA Aoe = 1.5 (from 0)

Veteran levels :
- Brick/Percival veteran level : 20/40/60/80/100 (from 9/18/27/36/45)
- Othuum and harbingers veteran levels : 15/30/45/60/75 (from 9/18/27/36/45)
- Monkeylord and Fatboy : 40/80/120/160/200 (from 75/150/225/300/375)
- Ythotah : 60/120/180/240/300 (from 75/150/225/300/375)
- GC and Megalith : 80/160/240/320/400 (from 100/200/300/400/500)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: 3626 Changelog.

Postby Ithilis_Quo » 29 May 2013, 14:09

Zep im prod on you for that Aeon buf!! im loking that you read our balance change spam in forum:),

On the veterancy dont wana change it by the mass cost? insted of tech level -> for example 2%mass by units that destroi and 1%for exp?
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Re: 3626 Changelog.

Postby Ze_PilOt » 29 May 2013, 14:13

Ithilis_Quo wrote:Zep im prod on you for that Aeon buf!! im loking that you read our balance change spam in forum:),


Actually I did not sorry :x
But it's probable that people in GW alpha did, and I've used them for the patch :)

Ithilis_Quo wrote:On the veterancy dont wana change it by the mass cost? insted of tech level -> for example 2%mass by units that destroi and 1%for exp?


That is a bigger revamp that I'm willing to do now :)
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Re: 3626 Changelog.

Postby Ithilis_Quo » 29 May 2013, 14:27

the veterancy i thing first from the 3 (imho all together are best but it would be bigger change like peaple can eat in one time :D) from this viewtopic.php?f=42&t=3780

And that changes what you do in aeon are similar same like we agreed after 20side of discusion :)
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Re: 3626 Changelog.

Postby Wakke » 29 May 2013, 14:55

Ze_PilOt wrote:Aeon snipers :
ignore t1 land units unless manually targetted


Does this also apply to radar blips? If yes, note that the sniper has more info than you...
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Re: 3626 Changelog.

Postby Ze_PilOt » 29 May 2013, 14:57

Wakke wrote:
Ze_PilOt wrote:Aeon snipers :
ignore t1 land units unless manually targetted


Does this also apply to radar blips? If yes, note that the sniper has more info than you...


Test it ?
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Re: 3626 Changelog.

Postby Wakke » 29 May 2013, 16:54

Ze_PilOt wrote:
Wakke wrote:
Ze_PilOt wrote:Aeon snipers :
ignore t1 land units unless manually targetted


Does this also apply to radar blips? If yes, note that the sniper has more info than you...


Test it ?


Can't atm, my PC is down.
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Re: 3626 Changelog.

Postby Kurbain » 29 May 2013, 17:14

Those look like some serious changes.

Nice of you to bother about balance despite working on GW. :)

I hope the Aeon aren't too strong now. They already kick my ass more than other factions since I don't micro enough.

I'm curious how difficult it will be to defeat a T2 army backed up with snipers (Especially Ilshavoh + T3 sniper bot). Having air superiority might be more important against Aeon and Sera players now since I reckon bombers/gunships would be the best counter against sniper bots due to their low HP.

Just from looking at the changes I would assume that snipers bots are OP now and could use a lower turn rate, but of course I won't know until I have played some games.
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Re: 3626 Changelog.

Postby RoundTabler » 29 May 2013, 17:24

About the percy and brick build time increase, doesn't that just encourage people to spam engies around the factory (which, since the point of engy mod was to reduce that, is odd)? Wouldn't it make more sense to reduce the build time of the othuum and harbs?

I know that percies are op in Engy Mod, but increasing build time doesn't seem right to me.
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Re: 3626 Changelog.

Postby Ze_PilOt » 29 May 2013, 17:33

That would reduce the loyalist/titan.
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