3599 unleashed mod finished

Forums come here to die.

Re: 3599 unleashed mod finished

Postby dstojkov » 16 May 2013, 23:24

dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby dstojkov » 21 May 2013, 13:05

Hi


How funny this is the 3599th viewing on this forum !!! :-)


Regards
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby Cuddles » 21 May 2013, 13:14

noddy-badge[2].jpg
noddy-badge[2].jpg (13.08 KiB) Viewed 3414 times
Turinturambar defended very valiantly
User avatar
Cuddles
Contributor
 
Posts: 692
Joined: 29 Mar 2013, 14:19
Has liked: 132 times
Been liked: 118 times
FAF User Name: Scoot

Re: 3599 unleashed mod finished

Postby dstojkov » 22 May 2013, 00:35

Hi


Finally I managed to get this new jamming working :-)

Here the link:
http://rapidshare.com/files/3582524725/ ... EASHED.zip

principe
Your unit generate a wrong image radar so that your enemy know you are there but don't know where exactly.

before
Once you have been scouted the jamming is gone

after
You can be scouted your opponent can see you but after being scouted a new image is generate :-)

There is only 3 unit generating jamming
uef field eng( sparky )
uef frigate
cybran t3 gunship.

A new level of mind game arise my friends !!!


P.S:

I brought back the adjency bonuses from 3599

Sorry dude I didn't manage to get the seraphim jamming crystal now. It will be for the next realease with 2nd generation navy physics and some other features ;-)

If you have trouble in trying to install this mod just write a post. It should be easy to fix
Last edited by dstojkov on 08 Jun 2013, 20:49, edited 7 times in total.
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby dstojkov » 24 May 2013, 17:41

Hi guys,

What do you think about rename the mod FA UNLEASHED instead of 3599 UNLEASHED ?

Some people told me this is confusing with 3599 .... in particularly for the new one

So tell me what do you think either here or on aeolus


Regards
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby dstojkov » 24 May 2013, 23:54

Dudes .... The jamming crystal is simply .. just simply fuc**** AWSOME... just check yourself when It will be finished !

I promise to have it done till tomorow !!!! ( Europe time ) :-)

P.S: check out this tube ...

http://www.youtube.com/watch?v=xHRkHFxD-xY

This is what I am hearing while doing the mod ... Now you know why this can only rocks :-)
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby dstojkov » 25 May 2013, 16:30

Like promised the crystal jamming is waiting for you !!!


Pray to find some courageous souls in order to put a end to the seraphim domination ! :-)


Regards

P.S: the link's mod has been updated in the post above with adjusted cost ;-)
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby dstojkov » 31 May 2013, 23:10

Hi guys,

The navy and exp land physics 2nd generations is there !! :-)
I updated the link above, just dl it and unzip it in the Mods folder and .. that's it !!!


Regards


P.S: I am now working on improving the use of bomber t1 to t3
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby dstojkov » 01 Jun 2013, 19:39

Hi guys,

I manage to afford a useful feature for bombers.
It works that way you give several target in groundattacks state of fire then your bomber will throw 1 bomb to each target and go for the next one and so on ... !!! :-)

You have to take in account the rate of fire of your bomber if yours ground target are too close it will miss it and retry .. so you will need some little practice to get it perfect though

Here a replay in faf to show you how it works ;-)

http://www.faforever.com/faf/vault/repl ... ?id=973860


P.S : You need the mod in order to not get a desync. I updated the link above to get the new released mod


Enjoy !!!
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

Re: 3599 unleashed mod finished

Postby dstojkov » 08 Jun 2013, 20:52

Hi

New generation bombers physics plus balance adjustment especially uef and seraphim

Enjoy the "OP" bombers :-)

Enjoy !!!


P.S: link for the mod updated
dstojkov
Evaluator
 
Posts: 775
Joined: 21 Sep 2011, 22:04
Has liked: 0 time
Been liked: 24 times

PreviousNext

Return to The cemetery

Who is online

Users browsing this forum: No registered users and 1 guest

cron