Hey guys,
I love statistics! In GPGnet times we had a tool which was called player tracker. When it came up it was mostly used to setup balanced teams, well this is not needed anymore but it had many other great functions:
1: Dropped: Indicates if the player dropped (lost connection) during a game.
2: Percentage of recorded games in which the player gave their assets to an ally before they was defeated or quit the game. (not needed anymore because of the share conditions)
3: total mass input during the game.
4: Mass input percent deviation. Compares this player's mass input to the average of all players in each game. Greater than 0% is above average, less than 0% is below average
5: Mass use efficiency. Percentage of mass generated by the player that is used by themself, rather than stored, surplused to allies, or wasted. 100% is perfect, but difficult to achiev
6: Mass wasted. Percentage of mass wasted by the player. 0% is perfect.
7: Average ping to you, or average ping to all reporters (in grey) if you have never played with this player. Mouseover for high.
The general stats about all games were the best at player tracker;)
I really dont know how much time and knowlege it costs but it would be a "nice to have"