Tiny bug, easy to fix

Tiny bug, easy to fix

Postby viking » 10 Feb 2013, 03:19

megalite.jpg
megalite.jpg (86.84 KiB) Viewed 1423 times
this is how the Megalith looks like when you zoom out

the fix should be easy if you look in the db file

LODCutoff = 200,
MeshName = '/Units/xrl0404/xrl0404_LOD0.scm',
ShaderName = 'Insect',
},
{
AlbedoName = 'xrl0403_lod1_albedo.dds',
LODCutoff = 400,
MeshName = '/Units/xrl0404/xrl0404_LOD1.scm',
ShaderName = 'Insect',
SpecularName = 'xrl0403_lod1_specteam.dds',

the xrl0404 folder only hold the 2 files xrl0404_LOD0.scm and xrl0404_LOD1.scm
they are used for the Megalith brachman use in the campagin
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Re: Tiny bug, easy to fix

Postby eXivo » 15 Feb 2013, 11:27

A lot of seraphim units have the same problem; including but not limited to: t3 tank, t3 mobile arty, t3 aa
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