PeanutCarl wrote:partytime wrote:so much secure mass at your base so no need for map control.
large groups of units might have trouble pathfinding around all that stuff.
so maybe this maps really favours the turtle? which isn't necessarily a bad thing.
anyway looks interesting
I changed some of the mass points in V3 and 4, you'll notice you have less secure mass points, there is now a total of 14 mass points near the middle of the map.
I still think, well I know its too much for 5km map. maybe have a look again at my suggestion? red dots = mexes, 19 in total on map.
Also from what Ive seen in V3, there are still sharp cliffs, a lot of them, I expect you to fix that
Textures look much better, good improvement there.
Water actually was good as it was. Problem is the height difference. lowest terrain that is not under water is elevated 64 if Iremember correctly. And in water you went down to 10. Thats just too much different and it looks bad. I suggest you to rise that to about 57+- So the island is 64 at lowest. Water level would be 63 and bottom of water about 57.
And Decals I still expect you to add more, look at other maps how its done. for example my map Monaki. I have 1600 decals there, its 5km map. You put there like 20?
And I think you dont need to put every version to vault if you still work on it, just upload it here and there will be people who will test it and give you feedback