- 10km
- 1v1 (Top Left vs. Bottom Right), 2v2 (Top vs. Bottom)
- Jammer Crystals (you have to kill them to stop jamming)
- Walls and Civilians (no PDs)
Seraphim Outpost 4v4
- 20x15km
- 4v4 (Top vs. Bottom)
- Jammer Crystals (you have to kill them to stop jamming)
- Walls and Civilians (no PDs)
Seraphim Outpost 6v6
- 20x20km
- 6v6 (Top vs. Bottom)
- Jammer Crystals (you have to kill them to stop jamming)
No AI markers on any of Seraphim Outpost map.
Monaki
- Do not get lost in the hidden territories of Monaki, try to survive while you controll it. Dominate or be dominated, blood runs down.
- 5x5km
- 1v1
- Walls and Civilians (no PDs)
- AI Markers
Haven Reef V2
- Balanced reclaim on both sides.
- Bomber should be not able to bomb all the wrecks in a single pass
- Fix heightmap where you could get to the water over the cliff on one side of the map:
If you want some additional changes, let me know. Removing those trucks with 100s mass in it could be on the list.
Shard
- 10 km
- 1v1