speed2's maps

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Re: speed2's maps

Postby JaggedAppliance » 07 Aug 2016, 22:47

The issue with the reclaim is that you go first bomber and bomb it all on your way to bombing you opp's base so first bomber is too strong here. Also the reclaim is imbalanced, top side has more cars. Either the reclaim needs to be removed or it needs to be spread out so you can't destroy it all or most of it with a single bomb.
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Re: speed2's maps

Postby Plasma_Wolf » 08 Aug 2016, 00:36

Yeah, speed2 already balanced the reclaim.

I agree with the bomber issue though. I'd say spread them out so there can be at most one kill per run. The bomber is strong enough as it is with it's ability to take early engineers out, so reducing the thread to reclaim to a minimum would be the way to go I think.
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Re: speed2's maps

Postby speed2 » 09 Aug 2016, 19:24

I've put them as far from each other as possible without changing the layout of the wrecked "base". Get the new version from the first post and let me know if you want anything else to be changed.
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Re: speed2's maps

Postby speed2 » 06 Oct 2016, 22:13

Shard
- 10 km
- 1v1

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Now available in the Map Vault, test it, let me know what you think.
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Re: speed2's maps

Postby speed2 » 17 Dec 2017, 14:54

New version of Monaki is out

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What's new:
  • Removed couple of small rocks covering some middle mexes (left from mirroring mex spots)
  • Water on the minimap now has blue colour
  • Red sky tnx to ozonex's editor

Image

My other maps will follow soon™
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