speed2's maps

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Re: speed2's maps

Postby speed2 » 27 Mar 2015, 04:18

Avantic wrote:
speed2 wrote:I've just got an idea for another map (5km 1v1), it's gonna be something like this :D
-green = hills
-yellow = platou that can be dropped
-black = walls <3
-grey = higher terrain that fits to walls <3
So let's see what I'll be able to make from it.


is than an horse penis?
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Re: speed2's maps

Postby Thim » 27 Mar 2015, 21:39

On the topic of those cliff walls, you might want to consider putting a burnt, rubble-like texture underneath them in case someone nukes the spot or something, so that it doesn't look like it left behind a manicured cliff...
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Re: speed2's maps

Postby speed2 » 27 Mar 2015, 21:41

I dont know about anything like that I could use what would appear when it gets nuked.
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Re: speed2's maps

Postby ThrashAbaddon » 02 Oct 2015, 15:59

speed2 wrote:I've just got an idea for another map (5km 1v1), it's gonna be something like this :D

Image
-green = hills
-yellow = platou that can be dropped
-black = walls <3
-grey = higher terrain that fits to walls <3
So let's see what I'll be able to make from it.

This one looks interesting. have you maybe finished it? :)
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Re: speed2's maps

Postby speed2 » 02 Oct 2015, 16:28

Looks good in the picture, worse in editor and worst in game :D
bad design
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Re: speed2's maps

Postby speed2 » 23 Jan 2016, 01:46

Ive updated Seraphim Outpost (10km) to v4.

Removed ice "apm" reclaim. Crystals are disabled by deafult, can be enabled in lobby options. So maybe those crybabies will accept it into ladder again.

20km versions will follow soon(tm)
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Re: speed2's maps

Postby speed2 » 23 Jan 2016, 15:24

Update 4v4 and EP version as well. Jamming as extra option in game lobby. EP version finally fixed :D I was lazy... Don't hate me...
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Re: speed2's maps

Postby speed2 » 07 Aug 2016, 22:34

Haven Reef V2

Image

  • Balanced reclaim on both sides.
  • Fix heightmap where you could get to the water over the cliff on one side of the map:
    Image

If you want some additional changes, let me know. Removing those trucks with 100s mass in it could be on the list.
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X1MP_004.v0002.rar
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Re: speed2's maps

Postby Plasma_Wolf » 07 Aug 2016, 22:41

Oh that's very nice. I don't think you should change that car thing though. Apart from the imbalances the map is fine as it is, despite the fact that about 99% of us hate it (for as far as I know) :)
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Re: speed2's maps

Postby Zock » 07 Aug 2016, 22:44

Maybe split the cars a bit so one bomber doesn't destroy all? (how many it should kill in a pass will be hard to figure out tho)
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