speed2's maps

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Re: speed2's maps

Postby Lionhardt » 10 Mar 2015, 00:52

Ugh, can't argue about taste I guess :P
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
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(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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Re: speed2's maps

Postby speed2 » 26 Mar 2015, 21:37

I've just got an idea for another map (5km 1v1), it's gonna be something like this :D

Image
-green = hills
-yellow = platou that can be dropped
-black = walls <3
-grey = higher terrain that fits to walls <3
So let's see what I'll be able to make from it.
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Re: speed2's maps

Postby Kalvirox » 26 Mar 2015, 22:52

speed2 wrote:I've just got an idea for another map (5km 1v1), it's gonna be something like this :D

Image
-green = hills
-yellow = platou that can be dropped
-black = walls <3
-grey = higher terrain that fits to walls <3
So let's see what I'll be able to make from it.


You forgot to include what the red stars are in the key.
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Re: speed2's maps

Postby speed2 » 26 Mar 2015, 23:05

Kalvirox wrote:
speed2 wrote:I've just got an idea for another map (5km 1v1), it's gonna be something like this :D

Image
-green = hills
-yellow = platou that can be dropped
-black = walls <3
-grey = higher terrain that fits to walls <3
So let's see what I'll be able to make from it.


You forgot to include what the red stars are in the key.

I hoped this community is #smeart enough to realize those are starting positions. And no, blue isnt lava, its water.
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Re: speed2's maps

Postby Thim » 27 Mar 2015, 00:07

First off, what's with you and these walls? :)

Second, are the hills passable, and do you want the water to be enough to fit a boat on, enough to hide a com in, or just decoration? I don't think we have seen any 5v5 maps with a lake at each start, separated by mountains...might be cool, might be an excuse to just turtle and rush a Governor.
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Re: speed2's maps

Postby speed2 » 27 Mar 2015, 00:20

Hills = no walking, that water might be big enough to place factory there but Im gonna make it that you'll have to fight over map. Walls are love, walls are life and its easy way to make cliff :D 0 texturing 0 decals :D They just look good and no one makes map like that. The middle right is gonna be much more open than it looks, paint vs map editor is not giving the best scale on things.
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Re: speed2's maps

Postby TheKoopa » 27 Mar 2015, 00:39

Walls also absoloutely f*** pathfinding :D
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Re: speed2's maps

Postby speed2 » 27 Mar 2015, 00:50

Kopia wrote:Walls also absoloutely f*** pathfinding :D

not these walls, cause they are placed in cliffs, so unit wouldnt be able to go there anyway. Ive played quite a lot of games on my maps and units had no problem with walls whatsoever.
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Re: speed2's maps

Postby sasin » 27 Mar 2015, 01:22

Look forward to it
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Re: speed2's maps

Postby Avantic » 27 Mar 2015, 04:06

speed2 wrote:I've just got an idea for another map (5km 1v1), it's gonna be something like this :D

Image
-green = hills
-yellow = platou that can be dropped
-black = walls <3
-grey = higher terrain that fits to walls <3
So let's see what I'll be able to make from it.


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