My map projects

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My map projects

Postby Tokyto » 11 Feb 2015, 17:20

Hello,

welcome to my little map project thread, where i will post my maps and maybe even some WIP :)

Please leave a comment and let me know if i'm doing something wrong and it needs improvements.

My first project, Diversity map (version 7 uploaded)
Image

It's a 4v4, 10km map designed to keep players bussy and constantly fighting over territory, where you can use great variety of tactics.

Changelogs
Spoiler: show
Version 2

Terrain Type
Balance beach positions (added 2 mexes)
Decent texture changes
Redecalled most of map
Map description
AI markers
other (one mex off grid, few floating rocks, norush from 70 to 50)

Version 3,4,5,6 Hotfixes
( map preview, black sky, no teams, no teams again :D )

Version 7

Typo in description
Water now with less reflections and look way better
World borders now not visible in water

Version 8

Major spot balancing (same chances to get map control for each player)
Texturing (mostly beach/island)
Other
- Few floating rocks/trees, few mexes off grid
- Small decals, water changes



Diversity EP

Added 4 more players
Added mexes, reclaim, AI Markers
Updated to match 4v4 version!


Current to do list:

analyze a little bit to see what to improve
5v5 version of Diversity
start new project, hopefully soon

Hope you like it and will have some nice time on my maps :)
Last edited by Tokyto on 26 Mar 2015, 03:17, edited 30 times in total.
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Re: My map projects

Postby Hellcat » 11 Feb 2015, 18:25

Good job! It's 10x10 right ?!
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Re: My map projects

Postby Tokyto » 11 Feb 2015, 18:31

Thanks :)
Yes, it's 10km map
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Re: My map projects

Postby nine2 » 12 Feb 2015, 03:20

nice one!
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Re: My map projects

Postby Lionhardt » 15 Feb 2015, 14:10

Solid. I would love to see it improved.

I spotted reclaim covering mexes at some spots.
You enlarged many of the decals too much, to quickly cover the map I guess... but it doesn't look good.

I like the water and the rocky sides of the hills with grass tops. Looks sweet. Decals would make it perfect.
And the color gradient in the lakes looks very nice indeed. I love it.
The outline of the water bodies has also a very natural feel to it. It looks very authentic.

The layout itself I find very uninspired though.

Oh and those big ass tank tracks... imo they look damn awful... but maybe that's just me.
Help me make better maps for all of us, visit my Mapping Thread.

Maps needing gameplay feedback:
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[list updated last: 31.1.2018]

(maps available in the vault)

- Hexagonian Drylands
- Fervent Soil and Torrid Suns

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Re: My map projects

Postby Tokyto » 15 Feb 2015, 18:30

Thanks for the review!

I will be definitely improving it, first i will fix all the small issues (one mex off grid etc.) and then i will work on the decals as you suggested. I will try to find some replacement for the tracks too.

I will start working on it next week (exams now :( ). So if i have enough time, some updates should be coming in a week or so :)
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Re: My map projects

Postby nine2 » 15 Feb 2015, 18:52

I like the layout but hope it is more organic before release. The cliffs are too clean. Everything is too manmade. Tracks are fine
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Re: My map projects

Postby Tokyto » 15 Feb 2015, 20:03

Hm, i will try some improvements :)

update:
So, i tried to redo a lot of Decals and it was pretty hard in many cases, becouse light is rotated 180 degrees. Anyway, i tried to get rid of all the 'too big' decals and add lot more, so i hope the visuals are much better now.
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Re: My map projects

Postby Tokyto » 02 Mar 2015, 16:06

EP version of Diversity now released, as well as a little update for original one
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Re: My map projects

Postby Tokyto » 27 Mar 2015, 17:53

Hello FAFers

Now that i released version 8 for Diversity (v2 for EP) and fixed lot and lot of annoying things and unbalances, i'm finally free to start off new map project! (Definitely go check it out! I completely rebalanced it. Also feel free to criticize anthing anytime!)

The Funeral Plain

Basic concept
Spoiler: show
Visuals:
- Desert map, partly inspired by Dune 2000
Gameplay:
- Very open, flat map, where contesting for territory pays off and run-bys will be a dangerous tool. This means that intel will be more then necessary and balance between air and land will be a key to victoy.
- ''Classic'' air position won't be featured in this map, as well as majority of mexes in the base for easy turtling. This map will encourage you to play actively.
Image

Work In Progress
Currently working on heightmap, which is almost done, so i will be brushing everything and moving to texturing soon.

Image

It's all very early stage so it might change a lot
Last edited by Tokyto on 08 Nov 2016, 22:16, edited 2 times in total.
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