A dearing persuit map have team unbalnce position

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A dearing persuit map have team unbalnce position

Postby Ithilis_Quo » 11 Jan 2015, 01:38

This map loock so great, but when i was trying it, then found some unbalanced and not best map design solution.

on the 4mex hexagon cca 5km from start position, 3 places are in ground and its not posible to go whiteout transport. That mean some players have much easy access to this 4 mexes as other.

Another think is massive reclaim on midlle. I dont know how many reclaim on middle is, but it would be about 10-15K mass what mean everyone must go with acu on middle. and reclaim and fight. And thats cancer, because who will not go on middle dont have brutal mass boost, and when go on midle it would be about 5-10 min to someone explode, and then its 2v3 what mean game over. When on middle would not be any reclaim, or nearly any reclaim would not be need to go on midle so imediatly, and would exist much better and longer game.
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Re: A dearing persuit map have team unbalnce position

Postby Lionhardt » 11 Jan 2015, 02:55

The map is planned to receive a major rework at some point... when i have the time.

But it isn't imbalanced. It is merely 3-fold symmetric... But I probably will get rid of the 3-way symmetry when I rework it.
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Re: A dearing persuit map have team unbalnce position

Postby Ithilis_Quo » 11 Jan 2015, 12:10

ahh ok, i was imagin how someone play it as FFA and see that some places who loock same have different acces.

and btw great map !
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