hide and seek map idea

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hide and seek map idea

Postby KrogothFTW » 14 Dec 2014, 20:35

I have an idea for a map; the acu's start at the center, pick a mass cluster and travel to it, before starting their base. The map is large enough that low tech radars won't cover the distances between the clusters, and more mass is available from clusters further from the center, to balance travel times.
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Re: hide and seek map idea

Postby KrogothFTW » 14 Dec 2014, 20:41

Maybe add cybran civilians to the map, to capture, like transports near the start, and some twilights and generators to power them, and t2 mexes further from the center.
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Re: hide and seek map idea

Postby Plasma_Wolf » 26 Dec 2014, 09:56

Because ACUs can build the first factory, 2 PGens and 2 mexes from their own storage, the first mass cluster will always be chosen. Then you simply build a set of engineers and a transport, to get to the other clusters, to build your full base.

It would be a reverse shuriken island. It's a nice idea but I think that the gameplay is going to be less hide and seek than you think.
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Re: hide and seek map idea

Postby Aulex » 26 Dec 2014, 17:37

Reminds me of supreme isis
"Let's start beating ass and die" - drunk TA4Life

"Just because you have a d*** doesn't mean you need to be one...pussy" -Blackdeath

SCOUTING SAVES LIVES
http://imgur.com/YGk0W0o

How to play Sup Com by Ubilaz
http://goo.gl/je83z
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