Basic features will be:
- Mirror Markers
- Changing file names, folders, names in scenario.lua to work with FAF's version control
- Connecting markers to army
- Configuring player spawn points
- Generate script.lua and tags in save.lua, that will support different mexes for differend player ammount
- Group markers
- Terrain texture presets
- Lighting presets
- Water and waves presets
https://github.com/ozonexo3/FAForeverMapEditor
Screens:
TODO:
https://docs.google.com/document/d/1EXt ... FcLEM/edit
Changelog:
v0.409
- Added Slope tool, that colors terain depending on how much terrain is slope (Green flat, orange not-flat, red - high angle, blue - water low angle, pink water high angle)
- Added tool that allows to change "default" area size or turn it off
- Added tool that allows to change where each army will spawn, and preview it with auto-team
- "Search map" now works. It shows folders inside "Map path" and then *.lua files in selected folder
v0.408
- Deleting markers now work (also delete symmetrical markers)
- Added Delete/Create markers to Undo History
- Fixed bug in Path to map files
- Changed path to "Structure" folder
- Fixed bugs with exporting wrong coordinates of markers
- Fixed bug when exporting for marker that has no "spawnwitharmy" tag
- Fixed bug with loading map area of size 0,0,0,0 (all terrain was black)
- Some more temp textures now saves in "temfiles" folder
v0.407
- Rebuilded markers storage - Now is much easier to add/remove markers from code and store their Undo data
- Fixes of selection box
- Camera now zooms better on smaller maps
- Added "change marker selection" to Undo History
- "Create marker" function now work. Its connected with symmetry.
- Cleanup in "EditMap" scripts
v0.406
- Added Undo/Redo commands
v0.405
- Diagonal and Rotation symmetry are now working
- Changed Horizontal and Vertical names of symmetry to X and Z
- Added XZ symmetry (now there are 4 of that kind: X, Z, XZ, X + Z + XZ)
- Water parrameters now scale with map size
- Fixed grid offset for different map size
- Added "Map" folder path in editor settings
- When saving, old scenario, save and script files are moved to "backup" folder. This allow to restore previous files when there will be bug in saved files
- Changed MapInfo UI page to work with smaller resolutions.
v0.404
- Improved selection that much better works with symmetry
- Horizontal, Vertical and Horizontal+Vertical symmetry options now also move mirrored markers
- Fixed Starting UI for smaller window resolutions
- Added AppIcon
- Pressing "G" button now trigger grid
v0.403
- Changed UI
- FA Water shader
- Fixed terrain shader
- Grid
- Moved all settings files to "Structure" folder
- First windows build (i need app icon! )
- Project is now avaiable on github
v0.402
- Fixed "Recent files" menu
- Added Editor Settings menu. You can now change gamedata path there.
- Added support for RGB24 DDS textures (not all FA textures are DXT1 or DXT5)
- Fixed texture mipmap setting and Anisotropic Filter
- Fixed import of Normal Maps
- Fixed wrong IDs in terrain textures
- Changed Shadow settings
- Editor now creates "temfiles" folder if not exist. It is used to extract textures and other assets from FA Gamedata
- Saves script.lua file. It use one of 2 templates (with "spawn with army" or no) or leave it with no changes.
- No water, if map is not using it
V0.401
- Upgraded project to Unity 5.1.2 Personal (free)
- Editor can now save "scenario.lua" and "save.lua" files with all changes. Files have clean format. User can change format, by editing "structure" files.
- Loads some more data from "scenario" and "save", that was not loaded before.
- New icons for markers: Spawn, Hydrocarbon
- Fixed some bugs in terrain
- Fixed some bugs in UI
- Added popup window, that shows when editor is loading or saving files.
Spoiler: show