Hi
I just created for test map that dynamically scale resources depend on number of players. I know, there was few maps that connected mex spots to players. But here I wanted to make little bit more.
Idea was to make map that is similar to Water of isis, but its more dynamic in play. Because water of isis has many versions (2v2, 3v3, 4v4, 5v5 and 6v6) i decide to try support it from 1v1 to 4v4 with resource balance like in all this versions. Main difference are more mexes and additional hydro if there is 2 players in same corner. So I scripted that if there are 2 players in same corner, than there are additional mex and hydro.
Also folder with downloaded maps and mods takes many space on hard disc.
In next map I want to try make players spots change positions depend on amount in same spot. Don't know if this is possible, but first I need to try.
Main problem of this kind of maps is that in lobby it shows always X/8 and players can ignore it because they don't want to play 4v4.
What do you think about working more on this kind of maps?
Egzample with 1v1 game
And 4v4 game